Ideas being crafted
assassin
assassin
Quickly eliminates key targets.
This trait is currently selected in 3 ideas
POWER TRAIT
assassin
assassin
Quickly eliminates key targets.
This trait is currently selected in 3 ideas
POWER TRAIT
pusher
pusher
Ability to apply pressure in enemy lanes.
This trait is currently selected in 4 ideas
POWER TRAIT
pusher
pusher
Ability to apply pressure in enemy lanes.
This trait is currently selected in 4 ideas
POWER TRAIT
Hunter
Hunter
Can mark enemies to gain some advantage.
This trait is currently selected in 4 ideas
POWER TRAIT
Hunter
Hunter
Can mark enemies to gain some advantage.
This trait is currently selected in 4 ideas
POWER TRAIT
Faster, FASTER, FASTEEEEEEER
passive ABILITY
Mr. Boss is an expert in precision, able to wield a knife without ever making a mistake. He passively gains attack speed and accuracy per hit when attacking the same enemy, and also increases his m...
Faster, FASTER, FASTEEEEEEER
passive ABILITY
Mr. Boss is an expert in precision, able to wield a knife without ever making a mistake. He passively gains attack speed and accuracy per hit when attacking the same enemy, and also increases his m...
fire employee
active ABILITY
Mr. BOSS fires an employee by sending them back to base. He shouts, dealing 25/50/75/100 pure damage + 10 per hero level in a 550 area. He will also throw his phone, prioritizing a hero with lower ...
25/75/125/175
180/175/170/165
fire employee
active ABILITY
Mr. BOSS fires an employee by sending them back to base. He shouts, dealing 25/50/75/100 pure damage + 10 per hero level in a 550 area. He will also throw his phone, prioritizing a hero with lower ...
25/75/125/175
180/175/170/165
Templar attack
active ABILITY
Mr. BOSS moves behind the enemy and makes him beg for his life (stun-like). After he stops crying, arrows will come to attack him along with a random nearby enemy.
100/125/150/175
11/10/9/8
Templar attack
active ABILITY
Mr. BOSS moves behind the enemy and makes him beg for his life (stun-like). After he stops crying, arrows will come to attack him along with a random nearby enemy.
100/125/150/175
11/10/9/8
feeder dance
active ABILITY
Mr. BOSS doesn't care about winning this game, but he can dance indefinitely. If an enemy interrupts or inflicts 1 damage during this dance, Mr. BOSS will become angry and gain adicional attack dam...
75/100/125/150
16
feeder dance
active ABILITY
Mr. BOSS doesn't care about winning this game, but he can dance indefinitely. If an enemy interrupts or inflicts 1 damage during this dance, Mr. BOSS will become angry and gain adicional attack dam...
75/100/125/150
16
+1
1
17
0
0
nuker
nuker
Deals high burst damage.
This trait is currently selected in 9 ideas
POWER TRAIT
nuker
nuker
Deals high burst damage.
This trait is currently selected in 9 ideas
POWER TRAIT
roamer
roamer
Moves around the map for objectives.
This trait is currently selected in 3 ideas
SUPPORTIVE TRAIT
roamer
roamer
Moves around the map for objectives.
This trait is currently selected in 3 ideas
SUPPORTIVE TRAIT
summoner
summoner
Summons units or creatures.
This trait is currently selected in 5 ideas
UTILITY TRAIT
summoner
summoner
Summons units or creatures.
This trait is currently selected in 5 ideas
UTILITY TRAIT
Calamitous Kin
passive ABILITY
Hathorn brings her children to battle. Each time they deal magical damage on a unit, that unit's armor gets scorched reducing armor each time they deal physical however they burn off magical bounda...
Calamitous Kin
passive ABILITY
Hathorn brings her children to battle. Each time they deal magical damage on a unit, that unit's armor gets scorched reducing armor each time they deal physical however they burn off magical bounda...
Scorching Breath
active ABILITY
Covers an 8 shaped path with scorching fire dealing initial damage leaving the path to deal damage per second. Afterwards enemies who passes through will be dealt with the initial damage, can only ...
100/110/120/130
34/32/30/28
Scorching Breath
active ABILITY
Covers an 8 shaped path with scorching fire dealing initial damage leaving the path to deal damage per second. Afterwards enemies who passes through will be dealt with the initial damage, can only ...
100/110/120/130
34/32/30/28
Ravenous Appetite
active ABILITY
Jumps to an enemy at a speed of 1100 dealing damage in an 300 area around it stunning, the original target is then eaten alive dealing damage per second restoring health to Hathorn per second. Can ...
Ravenous Appetite
active ABILITY
Jumps to an enemy at a speed of 1100 dealing damage in an 300 area around it stunning, the original target is then eaten alive dealing damage per second restoring health to Hathorn per second. Can ...
Reign of Fire
active ABILITY
Sets a 720 AOE on fire which deals damage per second. Additionally increases her and her allies' spell amplification and cast speed when they are in the AOE
150/175/200
110/100/90
Reign of Fire
active ABILITY
Sets a 720 AOE on fire which deals damage per second. Additionally increases her and her allies' spell amplification and cast speed when they are in the AOE
150/175/200
110/100/90
+2
0
46
0
0
teamfighter
teamfighter
Excels in team engagements.
This trait is currently selected in 5 ideas
POWER TRAIT
teamfighter
teamfighter
Excels in team engagements.
This trait is currently selected in 5 ideas
POWER TRAIT
debuffer
debuffer
Weakens enemy abilities.
This trait is currently selected in 4 ideas
SUPPORTIVE TRAIT
debuffer
debuffer
Weakens enemy abilities.
This trait is currently selected in 4 ideas
SUPPORTIVE TRAIT
buffer
buffer
Enhances ally abilities.
This trait is currently selected in 6 ideas
SUPPORTIVE TRAIT
buffer
buffer
Enhances ally abilities.
This trait is currently selected in 6 ideas
SUPPORTIVE TRAIT
Electro Field Generator
active ABILITY
Deploys an electro field generator in an area, dealing damage over time to enemies and buffing allies. Allied units receive an all damage barrier and improved attack speed. The allied buffs are rea...
80/90/100/110
26/23/20/18
Electro Field Generator
active ABILITY
Deploys an electro field generator in an area, dealing damage over time to enemies and buffing allies. Allied units receive an all damage barrier and improved attack speed. The allied buffs are rea...
80/90/100/110
26/23/20/18
Lightning Steppers
active ABILITY
Activates his electro boots to give him an incredible but temporary burst of movement speed; however it leaves him slowed for a short period at the end of its effect.
50
25/22/19/16
Lightning Steppers
active ABILITY
Activates his electro boots to give him an incredible but temporary burst of movement speed; however it leaves him slowed for a short period at the end of its effect.
50
25/22/19/16
Shockpack
active ABILITY
Attaches a Shockpack to an ally, granting them bonus movement speed, or to enemies, slowing them.
80/90/100/110
21/18/15/12
Shockpack
active ABILITY
Attaches a Shockpack to an ally, granting them bonus movement speed, or to enemies, slowing them.
80/90/100/110
21/18/15/12
Max Voltage Burst
active ABILITY
Maxi overloads his equipment to fire off a powerful burst of electricity in an area around him, dealing damage and briefly stunning enemies hit. After casting, Maxi is briefly slowed, silenced, and...
200/300/400
140/130/120
Max Voltage Burst
active ABILITY
Maxi overloads his equipment to fire off a powerful burst of electricity in an area around him, dealing damage and briefly stunning enemies hit. After casting, Maxi is briefly slowed, silenced, and...
200/300/400
140/130/120
+1
1
52
0
0
initiator
initiator
Starts the fight effectively.
This trait is currently selected in 2 ideas
POWER TRAIT
initiator
initiator
Starts the fight effectively.
This trait is currently selected in 2 ideas
POWER TRAIT
teamfighter
teamfighter
Excels in team engagements.
This trait is currently selected in 5 ideas
POWER TRAIT
teamfighter
teamfighter
Excels in team engagements.
This trait is currently selected in 5 ideas
POWER TRAIT
utility
utility
Provides various support functions.
This trait is currently selected in 4 ideas
UTILITY TRAIT
utility
utility
Provides various support functions.
This trait is currently selected in 4 ideas
UTILITY TRAIT
Skewering Drill
active ABILITY
Secretly deploys a tunneling drill that after a duration erupts dealing damage and stunning enemies
90/90/100/100
22/19/16/13
Skewering Drill
active ABILITY
Secretly deploys a tunneling drill that after a duration erupts dealing damage and stunning enemies
90/90/100/100
22/19/16/13
Mineral Extraction
passive ABILITY
Using ground shaker type abilities uproots minerals that can be collected and exchanged in the fountain for gold.
Mineral Extraction
passive ABILITY
Using ground shaker type abilities uproots minerals that can be collected and exchanged in the fountain for gold.
Full Throttle
active ABILITY
Overloads his system which causes him to gain bonus move speed and debuff immunity.
60
35/30/25/20
Full Throttle
active ABILITY
Overloads his system which causes him to gain bonus move speed and debuff immunity.
60
35/30/25/20
Seismic Punch
autocast ABILITY
Keran is able to shake the ground around him in a single punch, slowing immensely for a few seconds while also dealing his strength as bonus damage
15/13/11/9
Seismic Punch
autocast ABILITY
Keran is able to shake the ground around him in a single punch, slowing immensely for a few seconds while also dealing his strength as bonus damage
15/13/11/9
+1
0
57
0
0
Traits unselected
Curse of the Avernus
active ABILITY
Passive: Attacking enemies affected by Deadly Mist increases caster's attack speed. Active: Curses the enemy, damaging them, increasing their ability cast animation and interrupting channeled spell...
90/100/110/120
16/15/14/13
Curse of the Avernus
active ABILITY
Passive: Attacking enemies affected by Deadly Mist increases caster's attack speed. Active: Curses the enemy, damaging them, increasing their ability cast animation and interrupting channeled spell...
90/100/110/120
16/15/14/13
Enveloping Mist
active ABILITY
Passive: Killing enemies affected by Deadly Mist heals the caster. Active: Places a universal barrier on an allied target and applies a strong dispel on them.
90/100/110/120
12/10/8/6
Enveloping Mist
active ABILITY
Passive: Killing enemies affected by Deadly Mist heals the caster. Active: Places a universal barrier on an allied target and applies a strong dispel on them.
90/100/110/120
12/10/8/6
Aphotic Aura
active ABILITY
Passive: The armor of Deadly Mist victims is reduced. Active: Creates an aura with a radius equal to Deadly Mist radius +200. Increases the potency of the effects, with a minimum value of 50% of th...
100
8
Aphotic Aura
active ABILITY
Passive: The armor of Deadly Mist victims is reduced. Active: Creates an aura with a radius equal to Deadly Mist radius +200. Increases the potency of the effects, with a minimum value of 50% of th...
100
8
Borrowed Time
active ABILITY
Applies a strong dispel, heals, and converts some of the damage taken into healing for the next few seconds. If ready, the ability will trigger automatically once the caster's health drops below 40...
90
Borrowed Time
active ABILITY
Applies a strong dispel, heals, and converts some of the damage taken into healing for the next few seconds. If ready, the ability will trigger automatically once the caster's health drops below 40...
90
+1
0
164
0
0
Traits unselected
Incurable
active ABILITY
It inflicts DPS on an enemy and drains their mana per second. It also has a negative effect that prevents dispels from affecting the enemy; the enemy can dispel from BKB but not from BKB itself.
85/95/105/115
14/13/12/11
Incurable
active ABILITY
It inflicts DPS on an enemy and drains their mana per second. It also has a negative effect that prevents dispels from affecting the enemy; the enemy can dispel from BKB but not from BKB itself.
85/95/105/115
14/13/12/11
cut in time
active ABILITY
You can return with the same life and mana you had against the last enemy you hit, as long as that enemy is still alive. You can return with the same health and mana you had against the last enemy ...
15/35/55/75
13/11/9/7
cut in time
active ABILITY
You can return with the same life and mana you had against the last enemy you hit, as long as that enemy is still alive. You can return with the same health and mana you had against the last enemy ...
15/35/55/75
13/11/9/7
Soulless dream
active ABILITY
SMC gains 20/25/30/35% magic resistance and deals 25/35/45/55 DPS and 25/35/45/55% missing chance to enemies for 5/6/7/8 seconds, in final explodes dealing 175/300/425/550 magic damage+25% Magic re...
175
40/35/30/25
Soulless dream
active ABILITY
SMC gains 20/25/30/35% magic resistance and deals 25/35/45/55 DPS and 25/35/45/55% missing chance to enemies for 5/6/7/8 seconds, in final explodes dealing 175/300/425/550 magic damage+25% Magic re...
175
40/35/30/25
hostile heart
active ABILITY
applies a basic dissipation, Without a sword, the attacks deal pure damage instantly, connecting their brains to their being by applying a leash in a 575/650/725 area whenever they are near SMC, Ga...
150/200/250
95/90/85
hostile heart
active ABILITY
applies a basic dissipation, Without a sword, the attacks deal pure damage instantly, connecting their brains to their being by applying a leash in a 575/650/725 area whenever they are near SMC, Ga...
150/200/250
95/90/85
+1
0
115
0
0
Traits unselected
sweet bath
active ABILITY
Dissipates 3 times in an area for 3 seconds, granting the wet effect to allies for 8.5 seconds, basic dispel
15/35/55/75
12/11/10/9
sweet bath
active ABILITY
Dissipates 3 times in an area for 3 seconds, granting the wet effect to allies for 8.5 seconds, basic dispel
15/35/55/75
12/11/10/9
abyssal death
active ABILITY
Removes 6/9/12/15% of an enemy's current mana + 75% of the mana they recovered in the last 3 seconds, deals 125/175/225/275 magic damage, can apply the Sharp Hammer effect if available to enemies a...
75/95/115/135
10/9/8/7
abyssal death
active ABILITY
Removes 6/9/12/15% of an enemy's current mana + 75% of the mana they recovered in the last 3 seconds, deals 125/175/225/275 magic damage, can apply the Sharp Hammer effect if available to enemies a...
75/95/115/135
10/9/8/7
sharp hammer
passive ABILITY
Every 6/5/4/3 second the attacks inflict 15/25/35/45 pure damage+1% missing hp of enemy over 4 seconds, reduce health regeneration by 85%, and at the end of the duration stuns for 0.3 seconds per h...
6/5/4/3
sharp hammer
passive ABILITY
Every 6/5/4/3 second the attacks inflict 15/25/35/45 pure damage+1% missing hp of enemy over 4 seconds, reduce health regeneration by 85%, and at the end of the duration stuns for 0.3 seconds per h...
6/5/4/3
seventh siren
active ABILITY
It passes through all enemies in an area of 350 to inflict 150/250/350 physical damage and apply Hammer Sharp upon reaching the location, summoning its realm a part of his kingdom in 1200/140...
200/275/350
100/95/90
seventh siren
active ABILITY
It passes through all enemies in an area of 350 to inflict 150/250/350 physical damage and apply Hammer Sharp upon reaching the location, summoning its realm a part of his kingdom in 1200/140...
200/275/350
100/95/90
+1
0
136
0
0
Traits unselected
curse smell of fish
active ABILITY
Stuns for 1.5 seconds, causing 2% magic DPS based on the enemys maximum health. Then, reduces the targets accuracy and base attack damage by 33%. Also reduces movement speed by 15/25/35/45%, which ...
70/85/100/115
10/9/8/7
curse smell of fish
active ABILITY
Stuns for 1.5 seconds, causing 2% magic DPS based on the enemys maximum health. Then, reduces the targets accuracy and base attack damage by 33%. Also reduces movement speed by 15/25/35/45%, which ...
70/85/100/115
10/9/8/7
fish beer
active ABILITY
Grants 20/30/40/50% base attack damage and 50% true strike with mana regeneration at 1% of max mana+5, applies, grants himself 15% more damage and true strike and 5/10/15/20 mana regeneration
35/55/75/95
8/7/6/5
fish beer
active ABILITY
Grants 20/30/40/50% base attack damage and 50% true strike with mana regeneration at 1% of max mana+5, applies, grants himself 15% more damage and true strike and 5/10/15/20 mana regeneration
35/55/75/95
8/7/6/5
Bleed mana
active ABILITY
It dashes towards an enemy and inflicts an attack that reduces mana by 125/175/225/275 + 5% of the missing mana, also inflicting 70/80/90/100% damage based on the mana burned. Upon arrival, it beco...
75/95/115/135
5.5
Bleed mana
active ABILITY
It dashes towards an enemy and inflicts an attack that reduces mana by 125/175/225/275 + 5% of the missing mana, also inflicting 70/80/90/100% damage based on the mana burned. Upon arrival, it beco...
75/95/115/135
5.5
cannon fodder
active ABILITY
In an area of 350, it stuns enemies for 1 second and inflicts 75 physical damage. Then the cannons will inflict 15/30/45 damage with their attacks, they are destroyed in 4 hits from heroes an...
275/375/475
115/100/85
cannon fodder
active ABILITY
In an area of 350, it stuns enemies for 1 second and inflicts 75 physical damage. Then the cannons will inflict 15/30/45 damage with their attacks, they are destroyed in 4 hits from heroes an...
275/375/475
115/100/85
+1
0
110
0
0
Traits unselected
Mana Bullet
active ABILITY
A fundamental spell that compresses raw mana into a concentrated projectile, detonating upon impact. Cast Range: 600 Damage (Magical): 80 / 160 / 240 / 320 Stun Duration: 1 / 1.2 / 1.4 / 1.6s
80 / 85 / 90 / 95
18 / 15 / 12 / 9
Mana Bullet
active ABILITY
A fundamental spell that compresses raw mana into a concentrated projectile, detonating upon impact. Cast Range: 600 Damage (Magical): 80 / 160 / 240 / 320 Stun Duration: 1 / 1.2 / 1.4 / 1.6s
80 / 85 / 90 / 95
18 / 15 / 12 / 9
Ether Wave
active ABILITY
Releases a wave of condensed etheric energy, damaging and disrupting enemies’ ability to cast spells. Cast Range: 800 Wave Width: 300 Damage (Magical): 60 / 120 / 180 / 240 Silence Duration: 1.5 ...
90 / 100 / 110 / 120
24 / 21 / 18 / 15
Ether Wave
active ABILITY
Releases a wave of condensed etheric energy, damaging and disrupting enemies’ ability to cast spells. Cast Range: 800 Wave Width: 300 Damage (Magical): 60 / 120 / 180 / 240 Silence Duration: 1.5 ...
90 / 100 / 110 / 120
24 / 21 / 18 / 15
Arcane Expert
passive ABILITY
His mastery over the fundamentals of magic enhances his control and precision over every spell he casts. +60 / 120 / 180 / 240 Cast Range +40 / 80 / 120 / 160 AoE +20 / 30 / 40 / 50% Cast Speed
Arcane Expert
passive ABILITY
His mastery over the fundamentals of magic enhances his control and precision over every spell he casts. +60 / 120 / 180 / 240 Cast Range +40 / 80 / 120 / 160 AoE +20 / 30 / 40 / 50% Cast Speed
Magic Hazard
active ABILITY
Lojer converts all his remaining mana into volatile spell charges, allowing him to cast freely for a short time. Passive Bonus: +150 / 300 / 450 Max Mana Active: Consumes all remaining mana to gain...
All remaining mana
120 / 110 / 100
Magic Hazard
active ABILITY
Lojer converts all his remaining mana into volatile spell charges, allowing him to cast freely for a short time. Passive Bonus: +150 / 300 / 450 Max Mana Active: Consumes all remaining mana to gain...
All remaining mana
120 / 110 / 100
+2
0
106
0
0
Traits unselected
Peruvian damage
active ABILITY
Enemies are insulted by being called Peruvians; this causes a large amount of puré damage, but Shady and nearby allies will receive more damage the more enemies it affects. Affect creeps, can be d...
7.5/6.5/5.5/4.5
Peruvian damage
active ABILITY
Enemies are insulted by being called Peruvians; this causes a large amount of puré damage, but Shady and nearby allies will receive more damage the more enemies it affects. Affect creeps, can be d...
7.5/6.5/5.5/4.5
kill feeders
active ABILITY
Sacrificing an ally, hero, or creep grants its current health and base attack damage when it was killed, also grants 35/65/95/125 attack speed killing heroes(20/35/50/65 creeps or itself) Applying ...
85/80/75/70
kill feeders
active ABILITY
Sacrificing an ally, hero, or creep grants its current health and base attack damage when it was killed, also grants 35/65/95/125 attack speed killing heroes(20/35/50/65 creeps or itself) Applying ...
85/80/75/70
another generic scythe
passive ABILITY
Passively gains a 17% chance to inflict 130/145/160/175% critical damage and apply 25 DPS for 1/2/3/4 seconds. The attack has 75% cleave damage in a 350 area. Actively, it can be cast in a vector w...
23/21/19/17
another generic scythe
passive ABILITY
Passively gains a 17% chance to inflict 130/145/160/175% critical damage and apply 25 DPS for 1/2/3/4 seconds. The attack has 75% cleave damage in a 350 area. Actively, it can be cast in a vector w...
23/21/19/17
Peruvianness of death
active ABILITY
Inflicts 225/350/475 pure damage to all enemies+5% actual life in the area and applies a negative effect for 15/20/25 seconds where it triples the chance of flipping in Dota and reduces the death i...
140/115/90
Peruvianness of death
active ABILITY
Inflicts 225/350/475 pure damage to all enemies+5% actual life in the area and applies a negative effect for 15/20/25 seconds where it triples the chance of flipping in Dota and reduces the death i...
140/115/90
+1
0
136
0
0
Traits unselected
without delay
active ABILITY
All allies gain 5/10/15/20% more damage against towers(half on no towers) and lose 50/60/70/80% less mana, this ability grants them 5+1 attack speed for every minute of gameplay that has passed.
100/115/130/145
15
without delay
active ABILITY
All allies gain 5/10/15/20% more damage against towers(half on no towers) and lose 50/60/70/80% less mana, this ability grants them 5+1 attack speed for every minute of gameplay that has passed.
100/115/130/145
15
stagnant
active ABILITY
Inflicts 100/175/250/325 magic damage and applies leash to enemies for 1.5/2/2.5/3 seconds
125/145/165/185
9/8/7/6
stagnant
active ABILITY
Inflicts 100/175/250/325 magic damage and applies leash to enemies for 1.5/2/2.5/3 seconds
125/145/165/185
9/8/7/6
glass body
active ABILITY
Removes enemy passives and reduces their magic resistance by 15/25/35/45%, deals 15/30/45/60 DPS, lasts 3 seconds
105/125//145/165
11/10/9/8
glass body
active ABILITY
Removes enemy passives and reduces their magic resistance by 15/25/35/45%, deals 15/30/45/60 DPS, lasts 3 seconds
105/125//145/165
11/10/9/8
abundance of mana
active ABILITY
Heals an allied hero for 90/100/110% of their missing mana, affects a 700 area, heals and strongly dispels allies in the area, grants 55/70/85% magic resistance for 6/7/8 seconds, Inflicts 35/55/75...
200/500/800
95/90/85
abundance of mana
active ABILITY
Heals an allied hero for 90/100/110% of their missing mana, affects a 700 area, heals and strongly dispels allies in the area, grants 55/70/85% magic resistance for 6/7/8 seconds, Inflicts 35/55/75...
200/500/800
95/90/85
+1
0
130
0
0
Traits unselected
necklace of the nonexi
active ABILITY
Geist fires a beam at the enemy that ends if they move too far away from him. It dispels, slows, inflicts DPS, and blinds the enemy. Geist gains movement and aerial vision while firing the beam. It...
75/95/115/135
17/16/15/14
necklace of the nonexi
active ABILITY
Geist fires a beam at the enemy that ends if they move too far away from him. It dispels, slows, inflicts DPS, and blinds the enemy. Geist gains movement and aerial vision while firing the beam. It...
75/95/115/135
17/16/15/14
flying legs
active ABILITY
Deals DPS in an area of 450, gains vision and air movement, upon expiration damages and stuns enemies for 0.8 seconds, lasts 4.5 seconds, in the last 0.5 seconds if in ranged mode you will ga...
100/115/130/145
17/16/16/14
flying legs
active ABILITY
Deals DPS in an area of 450, gains vision and air movement, upon expiration damages and stuns enemies for 0.8 seconds, lasts 4.5 seconds, in the last 0.5 seconds if in ranged mode you will ga...
100/115/130/145
17/16/16/14
atheist head-stomper
passive ABILITY
Gain 40% chance to deal 30/45/60/75 damage and 15/25/35/45 dps, stuns for 0.5 seconds in 250 area, gains 200 area if the enemy is stunned, scared or asleep(stunning itself does not count) or 4 seco...
4
atheist head-stomper
passive ABILITY
Gain 40% chance to deal 30/45/60/75 damage and 15/25/35/45 dps, stuns for 0.5 seconds in 250 area, gains 200 area if the enemy is stunned, scared or asleep(stunning itself does not count) or 4 seco...
4
atheophobic amulet
active ABILITY
Dispels and puts all enemies in a 250/300/350 area to sleep for 2.8 seconds, believing they know the creator. They will wake up after taking 475 damage and flee for 1.2 seconds if they wake up. Als...
175/225/275
85
atheophobic amulet
active ABILITY
Dispels and puts all enemies in a 250/300/350 area to sleep for 2.8 seconds, believing they know the creator. They will wake up after taking 475 damage and flee for 1.2 seconds if they wake up. Als...
175/225/275
85
+1
0
140
0
0
Traits unselected
Dice Shots
active ABILITY
Gamblor shoots a magical die that deals damage based on the number rolled. Enemies are also briefly stunned based on the roll result. Damage: 10/25/40/55 × Dice roll Stun Duration: 0.2/0.4/0.6/0.8...
70/80/90/100
14/12/10/8
Dice Shots
active ABILITY
Gamblor shoots a magical die that deals damage based on the number rolled. Enemies are also briefly stunned based on the roll result. Damage: 10/25/40/55 × Dice roll Stun Duration: 0.2/0.4/0.6/0.8...
70/80/90/100
14/12/10/8
Double or Nothing
active ABILITY
Flips two coins. Each coin that lands on heads grants Gamblor Double Damage for one attack. Duration: 6/8/10/12 Facet – Triple Coin Toss: Flips three coins instead of two.
40
10/8/6/4
Double or Nothing
active ABILITY
Flips two coins. Each coin that lands on heads grants Gamblor Double Damage for one attack. Duration: 6/8/10/12 Facet – Triple Coin Toss: Flips three coins instead of two.
40
10/8/6/4
Creep or Chips
active ABILITY
Throws a die at a creep (enemy or ally with hp deny able). If the dice roll is higher than the creep’s level, the creep is instantly converted into Gold equal to its bounty, for Gamblor. If the r...
50/60/70/80
60/50/40/30
Creep or Chips
active ABILITY
Throws a die at a creep (enemy or ally with hp deny able). If the dice roll is higher than the creep’s level, the creep is instantly converted into Gold equal to its bounty, for Gamblor. If the r...
50/60/70/80
60/50/40/30
Dice Battle
active ABILITY
Gamblor challenges an enemy hero to a dice duel. Both roll a die — the loser takes Base Damage × Winner’s roll. If the result is a tie, they roll again until there’s a winner. Base Damage: 1...
150
90/60/30
Dice Battle
active ABILITY
Gamblor challenges an enemy hero to a dice duel. Both roll a die — the loser takes Base Damage × Winner’s roll. If the result is a tie, they roll again until there’s a winner. Base Damage: 1...
150
90/60/30
+1
0
137
0
0
Traits unselected
Gladiator Slash
active ABILITY
Slash forward with a wide energy wave, dealing damage that scales with the dominant Orb type. Cast Range: 800 Width: 400 Damage: 75/150/225/300 (Base Damage) Damage Type: Physical if Might Orbs > M...
80/100/120/140
Gladiator Slash applie
Gladiator Slash
active ABILITY
Slash forward with a wide energy wave, dealing damage that scales with the dominant Orb type. Cast Range: 800 Width: 400 Damage: 75/150/225/300 (Base Damage) Damage Type: Physical if Might Orbs > M...
80/100/120/140
Gladiator Slash applie
Might Orbs
active ABILITY
Summons a Might Orb that enhances your physical prowess. Each active orb grants: +5/10/15/20 Attack Damage (25 with Scepter) Max Instances: 3 Instance per Cast: 1 Facet : Mighty Heart Might Orbs Ea...
Might Orbs
active ABILITY
Summons a Might Orb that enhances your physical prowess. Each active orb grants: +5/10/15/20 Attack Damage (25 with Scepter) Max Instances: 3 Instance per Cast: 1 Facet : Mighty Heart Might Orbs Ea...
Magic Orbs
active ABILITY
Summons a Magic Orb that amplifies your spells. Each active orb grants: +2/4/6/8% Spell Amplification (10% with Scepter) Max Instances: 3 Instance per Cast: 1 Facet : Magical Soul Magic Orbs Each a...
Magic Orbs
active ABILITY
Summons a Magic Orb that amplifies your spells. Each active orb grants: +2/4/6/8% Spell Amplification (10% with Scepter) Max Instances: 3 Instance per Cast: 1 Facet : Magical Soul Magic Orbs Each a...
Orbs Invocation
active ABILITY
Combine your current orbs to form a new ability. Invocation Level Effect Level 1 (Hero Lv.1) Combine 1 Orb combo (CD 10s) Level 2 (Lv.6) CD reduced to 5s Level 3 (Lv.12) Can store 2 Invoked spells ...
10/5/5/0
Orbs Invocation
active ABILITY
Combine your current orbs to form a new ability. Invocation Level Effect Level 1 (Hero Lv.1) Combine 1 Orb combo (CD 10s) Level 2 (Lv.6) CD reduced to 5s Level 3 (Lv.12) Can store 2 Invoked spells ...
10/5/5/0
1
134
0
0