
{{ hp }}
+ {{ hp_regen }}
{{ mana }}
+ {{ mana_regen }}
Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
{{ min_damage }}-{{ max_damage }}
BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
{{ attack_per_second || 0 }} sec
between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
{{ hero.attack_range || 0 }}
Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
{{ hero.defense_magic_resistance || 0 }}%
Status Resistance
0%
Movement Speed
{{ hero.mobility_speed || 0 }}
Turn Rate
{{ hero.mobility_turn_rate || 0 }}
Vision
DAY
{{ hero.mobility_vision_day || 0 }}
NIGHT
{{ hero.mobility_vision_night || 0 }}
Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
{{ current_spell.spell_type_name }}
{{ current_spell.spell_target_name }}
DAMAGE
{{ current_spell.spell_damage_type_name }}
{{ attribute.name }}
{{ attribute.value }}
Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
{{ current_spell.mod_by_aghanims_shard_desc }}
TALENT TREE
450 AOE Infatuate
25
-4s Usurp Cooldown
-6s Tantalize Cooldown
20
+25% Min/Max Double Cross Damage
+12% Debuff Duration Amplification
15
+8% Heals and Regen Amplification
+75 Cast Range
10
+50 Usurp Splash Radius
DESCRIPTION & LORE
Description
I've composed two primary builds which can be seen above, that vary not just wildly in itemization, but in the minute to minute gameplay and ability usage from your hero. This hero looks to benefit wildly from extreme specialization, and each of the four abilities can have entire builds centered specifically around one of their mechanics, likely to great effect should you use your spells properly.
This hero will likely be a divisive one in terms of balance, particularly the ultimate and the fact that he is a ranged hero. Let me know what you think of the design, and what I could possibly change while keeping the core design intact. Thanks!
Lore
Ability Icons: CrAIyon
ITEM BUILDS
BUILD #1 - Backline Healer & Disabler
INTENDED ROLES
1
2
3
4
5
Support teamplay build that primarily uses Tantalize to buff up allies, and disable enemy heroes. Holy Locket is a must have, amping the healing from Tantalize and the lifesteal from Infatuate. Your taunt is a risky spell to cast without items to bolster your HP pool, and your ult is only so good from a range, so items like Glimmer Cape, Ghost Scepter, and Force Staff should be considered based on matchups to give you the most effective spellcasts without suicide.












SITUATIONALS








BUILD #1 - Right Click Manfighter
INTENDED ROLES
1
2
3
4
5
Core manfighting build primarily reliant on access to enemy heroes and maneuverability. Armlet gives great damage and sustain in combination with Usurp and Infatuate, and can be combined with MoM to man up to nearly any hero early game. BKB and Dragon Lance will soon become necessities as enemies gain kiting tools in the mid game, and items like Silver Edge and Overwhelming Blink keep you on top of enemies even longer.














SITUATIONALS








VOICE LINES
1

Hmm! Amusing.

*maniacal laugh*
6

Thats going to the council for review.

Embarrassing.
12

Have a sip!

Awfully rude of you.
18

It might not have looked it, but that was the best case scenario for you.
25

What made you think I would negotiate?
30

This relationship is not two way.
ART GALLERY
CREDITS
Created 1096 days ago
Last edit today
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