
{{ hp }}
+ {{ hp_regen }}
{{ mana }}
+ {{ mana_regen }}
Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
{{ min_damage }}-{{ max_damage }}
BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
{{ attack_per_second || 0 }} sec
between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
{{ hero.attack_range || 0 }}
Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
{{ hero.defense_magic_resistance || 0 }}%
Status Resistance
0%
Movement Speed
{{ hero.mobility_speed || 0 }}
Turn Rate
{{ hero.mobility_turn_rate || 0 }}
Vision
DAY
{{ hero.mobility_vision_day || 0 }}
NIGHT
{{ hero.mobility_vision_night || 0 }}
Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
{{ current_spell.spell_type_name }}
{{ current_spell.spell_target_name }}
DAMAGE
{{ current_spell.spell_damage_type_name }}
{{ attribute.name }}
{{ attribute.value }}
Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
{{ current_spell.mod_by_aghanims_shard_desc }}
TALENT TREE
Ebb and Flow -2s Min/Max Time
25
Undercurrent 80 DPS
Abyssal Mirror -0.7s CD
20
+ 1s Submerge Duration
+8 Armor
15
+ 1s Undercurrent Root Duration
+10% Ebb and Flow Max Stats
10
+ 200 HP
DESCRIPTION & LORE
Description
The Submariner returns to haunt the depths. Beware the undercurrents that allow him to dictate the flow of battle, lest ye be caught in the current. Though you may not see him, the submerged Submariner converges on your position. Your spells will be sent back at your panicking eyes. And should ye seek to best him, make sure ye take the fight that the correct moment. The tide ebbs and flows...
Lore
- Removed Drag Under because giving the carry a save/disable might have been too OP
+ New ability Undercurrents. Take advantage of its long duration to trap enemies. Works well with submerge to travel faster.
+ Submerge remains basically the same ability. mana cost reduced but cooldown increased.
+ Abyssal Mirror reworked to affect all spells and items.
+ Ebb and Flow no longer dispels normally. Now creates a pulse of heal and damage
+ Ebb and Flow is toggleable to prevent enemies from getting damaged through smokes and stuff
+ Ebb and Flow time increased and now requires mana to trigger the pulses.
+ Ebb and Flow scepter reworked to provide a basic dispel. (Previously was hard dispel)
ITEM BUILDS
No item builds added.
VOICE LINES
No voice lines added
ART GALLERY
CREDITS
Created 936 days ago
Last edit today
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