
{{ hp }}
+ {{ hp_regen }}
{{ mana }}
+ {{ mana_regen }}
Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
{{ min_damage }}-{{ max_damage }}
BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
{{ attack_per_second || 0 }} sec
between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
{{ hero.attack_range || 0 }}
Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
{{ hero.defense_magic_resistance || 0 }}%
Status Resistance
0%
Movement Speed
{{ hero.mobility_speed || 0 }}
Turn Rate
{{ hero.mobility_turn_rate || 0 }}
Vision
DAY
{{ hero.mobility_vision_day || 0 }}
NIGHT
{{ hero.mobility_vision_night || 0 }}
Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
{{ current_spell.spell_type_name }}
{{ current_spell.spell_target_name }}
DAMAGE
{{ current_spell.spell_damage_type_name }}
{{ attribute.name }}
{{ attribute.value }}
Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
{{ current_spell.mod_by_aghanims_shard_desc }}
TALENT TREE
+25% WARP CORE DAMAGE ABSORBED
25
-1.2s DISCHARGE DELAY
+200 WARP CORE BARRIER
20
QUASAR SILENCES 4s ON MAIN TARGET
+120 DISCHARGE DAMAGE IN NEGATIVE POLARITY
15
+50 ELECTRO SURGE DPS IN POSITIVE POLARITY
+20 MOVEMENT SPEED IN NEGATIVE POLARITY
10
+40 ATTACK SPEED IN POSITIVE POLARITY
DESCRIPTION & LORE
Description
https://hon.fandom.com/wiki/Xemplar
https://hon.fandom.com/wiki/Flux
Lore
7/20/23
Talents totally reworked:
Old:
25:
+250 Discharge Damage or +125 Electro Surge DPS
20:
+80 Quasar Mini-Explosion Damage or +20% Warp Core Magnetic Armor Damage Reduction
15:
+28 Attack Damage in Negative Polarity or +10 HP Regen in Positive Polarity
10:
Quasar Silences 3s on Main Target or Quasar Slows 100% 0.5s on Main Target
Electro Surge:
Totally reworked
Old:
Ferrix ionizes the atmosphere to create an Electro Surge around himself and the Warp Core for a duration. Enemies in Electro Surge lose magic resistance that ramps up to a maximum. When spells are cast in the area, all enemies take damage. If in Positive Polarity, Pull Enemy Heroes towards you when spells are cast inside. If in Negative Polarity, Push Enemy Heroes away from you when spells are cast inside.
AOE
450
ELECTRO SURGE DURATION
7
MIN MAGIC RESIST SHRED
10/13/16/19%
TIME TO MAX
3
MAX MAGIC RESIST SHRED
25/30/35/40%
SPELL DAMAGE
50/70/90/110
PUSH/PULL SEARCH AOE
600
PUSH/PULL DISTANCE
360
PUSH/PULL SPEED
900
New:
Ferrix ionizes the atmosphere to create an Electro Surge that constantly damages and dispels enemies around himself and the Warp Core for a duration. When spells are cast in the area, all enemies take damage. If in Positive Polarity, Pull Enemy Heroes towards you when spells are cast inside. If in Negative Polarity, Push Enemy Heroes away from you when spells are cast inside.
Discharge:
Mana Cost from 200/300/400 to 200/225/250
Damage from 250/400/550 to 400/650/900
Damage is dealt over the course of the Slow
Push/Pull Distance from 600/800/1000 to 500
Slow now always starts at 100%
Polarity Flail:
8 Second Penalty Cooldown when you get Silenced or Disarmed or when Mana Reaches 0 is removed
No longer costs 100 Mana Per Second Toggled On, now costs 50 Mana when you land an attack while Toggled On
Movement Speed from 18% to 25%
No longer makes you ranged with 420 attack range and 3000 projectile speed
Now increases melee attack range by 200
7/22/23
Quasar:
Cast Range from 550/600/650/700 to 450/600/750/900
Mana Cost from 100/110/120/130 to 100/95/90/85
Cooldown from 11/9/7/5 to 14/12/10/8
Mini-Explosion Damage is now same as Main Damage
Main Damage increased by 8/13/18/23 damage per enemy hit and 8/10/12/14% per enemy hero hit
Warp Core:
Cooldown from 56/50/44/38 to 38/30/22/14
Mana Cost from 100 to 60/90/120/150
Warp Core Duration from 12 to Until Killed
Warp Core is no longer controllable and always will follow behind you
Warp Core Movement Speed from 300 to 30/40/50/60% of your movement speed
Barrier from 210/420/630/840 to 150/300/450/600
Barrier now regenerates 17% of any damage taken over 3 seconds per instance
Barrier gains 20/40/60/80 regen for 7/8/9/10 seconds when you recast the spell when one is active
Magnetic Armor Removed from base spell now simply splits damage taken by allies from attacks with the Warp Core's barrier
Finale Beam removed
Scepter: When you recast Warp Core you can target a point or ally hero in 900 units to center the Warp Core on that target for the duration of the regen. Warp Core gains Magnetic Armor, 600 AOE aura that causes the Warp Core to release a 200 damage 400 AOE Magnet Pulse when it absorbs an attack and Pulls enemies 200 units towards it at 900 speed.
Electro Surge:
Scepter: Deal 140 damage in 300 AOE around the enemy after it is Pushed or Pulled when you Push or Pull enemies with this spell. Electro Surge gains Ion Field in Negative Polarity, causes enemies you damage with spells to temporarily have a 30% damage Electro Surge for 3 seconds that procs the Negative Polarity Push and damage each second on enemies in the effect except for the main target.
Swap Polarity:
Scepter Reworked:
Old: When in Positive Polarity, you have 35% Spell Amplification. When in Negative Polarity, you have 35% Cooldown Reduction.
New: Upgrades Warp Core in Positive Polarity, Upgrades Electro Surge in Negative Polarity
Discharge:
Cast Range from 700/900/1100 to Global
Delay from 1.3 to 2.6
Polarity Flail
Bonus Movement Speed from 25% to 30%
Bonus Melee Attack Range from 200 to 300
Positive AOE Damage from 125 to 250
Negative Main Damage from 200 to 400
Mana Cost per Attack from 50 to 100
Level 25 Talents Reworked:
Old: +25% Warp Core Magnetic Armor Damage Reduction or Global Discharge
New: +25% Warp Core Damage Absorbed or -1.2s Discharge Delay
Level 20 Talents Reworked
Old: +60 Electro Surge DPS or Quasar Silences Main Target 3s
New: +200 Warp Core Barrier or Quasar Silences Main Target 4s
Level 15 Talents Reworked
Old: +50 Attack Damage in Negative Polarity or +10 HP Regen in Positive Polarity
New: +120 Discharge Damage in Negative Polarity or +50 Electro Surge DPS in Positive Polarity
ITEM BUILDS
BUILD #1 - Support
INTENDED ROLES
1
2
3
4
5
A powerful defensive hero who specializes in being a lane support, keeping allies alive with Warp Core armor and multiple damage bursts from Quasar to stun and help allies get kills. His abilities also allow him to improve ally defenses while tearing down the resistances of enemies. If caught off guard by carries, you can save yourself and allies by using Electro Surge to punish enemies when they get too close or try to run and turns enemy spells against them. Use your Ultimate to reshape fights, swapping Polarities to Push and Pull and Discharging the unimaginable magnetic force to reposition whatever enemy forces that manage to survive. Buy Shard and toggle on the Polarity Flail ability it grants to become a ranged hero that has an extremely fast attack projectile, dealing damage and Pushing or Pulling enemies based on your Polarity with every attack.
















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ART GALLERY




CREDITS
Created 901 days ago
Last edit today
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