
{{ hp }}
+ {{ hp_regen }}
{{ mana }}
+ {{ mana_regen }}
Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
{{ min_damage }}-{{ max_damage }}
BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
{{ attack_per_second || 0 }} sec
between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
{{ hero.attack_range || 0 }}
Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
{{ hero.defense_magic_resistance || 0 }}%
Status Resistance
0%
Movement Speed
{{ hero.mobility_speed || 0 }}
Turn Rate
{{ hero.mobility_turn_rate || 0 }}
Vision
DAY
{{ hero.mobility_vision_day || 0 }}
NIGHT
{{ hero.mobility_vision_night || 0 }}
Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
{{ current_spell.spell_type_name }}
{{ current_spell.spell_target_name }}
DAMAGE
{{ current_spell.spell_damage_type_name }}
{{ attribute.name }}
{{ attribute.value }}
Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
{{ current_spell.mod_by_aghanims_shard_desc }}
TALENT TREE
+4 Shadow Totem Attacks to Destroy
25
-3s Sanguine Strike Cooldown
+75 Bat Swarm Radius
20
+30 Sanguine Strike Damage per Second
-20s Nightfall Cooldown
15
Sanguine Strike Slows Enemies by 25%
+20 Bat Swarm Damage per Second
10
-25% Vampiric Bloodline Day Penalty
DESCRIPTION & LORE
Description
Inspired by Lord Ruthven from RotMG.
Original ability icons from: DotA 2
Lore
Innate - Cursed Blood: Enemies lifestealing or spell lifestealing from Lord Ruthven take 50% of the stolen life as magic damage. This damage also heals Ruthven himself.
Facet 1 - Twilight Zone: Shadow Totem turns the day into night for its duration. Night effect lingers for 10s. Increases inner and outer radius by 100.
Facet 2 - Blood Suckers: Whenever Bat Swarm is not active, a bat spawns every 3 seconds, up to a maximum of 3/4/5/6 bats. Bats follow Ruthven and attack nearby enemies within 300 radius, dealing 4/6/8/10 damage and healing Ruthven for 100% of the damage dealt. Healing is half from creeps. Bats have 3.0-0.5s attack intervals each, scaling with Ruthven's attack speed. Casting Bat Swarm removes all active bats.
ITEM BUILDS
No item builds added.
VOICE LINES
No voice lines added
ART GALLERY
CREDITS
Created 746 days ago
Last edit today
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