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+ {{ hp_regen }}
{{ mana }}
+ {{ mana_regen }}
Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
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BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
{{ attack_per_second || 0 }} sec
between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
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Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
{{ hero.defense_magic_resistance || 0 }}%
Status Resistance
0%
Movement Speed
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Turn Rate
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Vision
DAY
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NIGHT
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Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
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{{ current_spell.spell_target_name }}
DAMAGE
{{ current_spell.spell_damage_type_name }}
{{ attribute.name }}
{{ attribute.value }}
Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
{{ current_spell.mod_by_aghanims_shard_desc }}
TALENT TREE
+49 Blue Fire damage
25
+80/80 Tzeentch's Fire Storm pillar & warpflame damage
+200 Bolt of Change damage
20
+3 Tzeentch's Fire Storm pillars
+1 Bolt of Change mutation
15
+9% spell amplification
-5 Blue Fire cooldown
10
+200 Banish Mortal cast range
DESCRIPTION & LORE
Description
Bolt of change is a rather high variance spell, all mutations are beneficial to Kairos's team of course, but some can definitely be duds while others can be ridiculous. Each time you cast it you're definitely hoping for the magic resistance reduction, though all of them can be godlike in the right situation against the right hero.
His scepter is definitely crazy and I doubt something like that could ever be added to dota, It'd probably require some pretty advanced A.I. to give a rough prediction of where all enemy heroes might be in 2 seconds, but it not being perfect does kind of fit the charm of Tzeentch.
Out of all the chaos Gods Tzeentch is my favorite, so Kairos definitely got some extra love from me. I did my best to sprinkle in the Tzeentch flavor like the number 9, magic, clairvoyance, and randomness.
Innate and Facet ideas for when this website allows for it:
Innate:
Omniscience: Kairos can still damage and affect hidden and banished enemies with his spells.
Facets:
Boons of Tzeentch: Kairos and his team can affect allies who are hidden or banished with their spells.
Sentient Flame: Tzeentch's Fire Storm pillars are controllable. They will never stand still and will continue default behavior once they arrive at a targeted location. Pillars still cannot overlap, of two pillars are forced to overlap the oldest pillar will be bumped away and continue default behavior. Also increased pillar speed.
Lore
Fateweaver has gained infallible knowledge of both the past and the future, but cannot see what will occur in the present. As with all the gifts of Chaos, however, there is always a catch. One of Kairos' two heads will always answer with the truth. Unfortunately, the other head simultaneously responds with a contradictory answer, the falsehood being as believable as the truth.
The Daemon now knows every spell in existence, and every action before it's conceived. Ever since he clawed his way back from the Well of Eternity -- the vast receptacle of all knowledge in creation that lies at the heart of the Impossible Fortress in the Realm of the Sorcerer -- after years uncounted within its depths, Kairos can see things that are hidden even to Tzeentch.
Nobody knows how this greater Daemon entered the war of the ancients, but it must be part of his master's great game.
ITEM BUILDS
No item builds added.
VOICE LINES
No voice lines added
ART GALLERY
CREDITS
Created 700 days ago
Last edit today
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