
{{ hp }}
+ {{ hp_regen }}
{{ mana }}
+ {{ mana_regen }}
Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
{{ min_damage }}-{{ max_damage }}
BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
{{ attack_per_second || 0 }} sec
between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
{{ hero.attack_range || 0 }}
Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
{{ hero.defense_magic_resistance || 0 }}%
Status Resistance
0%
Movement Speed
{{ hero.mobility_speed || 0 }}
Turn Rate
{{ hero.mobility_turn_rate || 0 }}
Vision
DAY
{{ hero.mobility_vision_day || 0 }}
NIGHT
{{ hero.mobility_vision_night || 0 }}
Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
{{ current_spell.spell_type_name }}
{{ current_spell.spell_target_name }}
DAMAGE
{{ current_spell.spell_damage_type_name }}
{{ attribute.name }}
{{ attribute.value }}
Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
{{ current_spell.mod_by_aghanims_shard_desc }}
TALENT TREE
+1 Electric Surge Charge
25
Static Field applies 13% Damage Sharing on enemy heroes (3s Linger)
Electromagnetic Blade applies 50% Heal & Regen Reduction
20
Electric Surge Attack/Slow Bonus Applies to 3 attacks
+120/60 Electric Surge Cast/Bonus Range
15
+130 Shocking Grasp Damage
+150 Electric Blade Max Range
10
+40 Electric Surge Damage
DESCRIPTION & LORE
Description
Rin has an innate ability that creates a field. Similar to earth spirit's remnants, the field empowers her abilities and truly enables her. Unlike ES however, she does not have multiple charges and hence it becomes important to be mindful of your own positioning as well as the enemies, since you want to be fighting inside your field as much as possible.
Her Ultimate and W allows her to synergize well with heroes like MK, Mars, Jakiro (and to an extent Viper, Underlord, CM) that lay down an area and want to fight inside that arena.
Her repositioning abilities and multiple CC abilities make her a strong teamfighter. Her stat gain is decent and as a universal hero, she can choose to go for a hybrid damage build too.
Her strength quite low and hence she is not very tanky. So you need to be careful with the use of your mobility/disarm spells.
D: Innate Ability that enables all her other spells to shine. Shard effect also works for both a caster/right click build.
Q: Allows her to reposition herself and gives a damage boost to the next attack(s). Also gives a short duration slow inside the field. This ability has a bunch of talents that can empower it.
W: Decent Nuke and farming tool. Allows you to reposition enemies inside the field
E: Skillshot based Disarm that also deters spell casting (inside the field). Deals no/low damage unless the enemy casts a spell under the debuff.
R: Shorter Range Skewer that inflicts a strong DoT effect based on Max HP which allows the spell to scale well against beefy heroes.
F (Aghs): The pull effect can disrupt the enemies' positioning and force them to fight inside the field. Further improves her damage output and also allows her to cause more disruption with constant mini stuns.
Lore
This hero has no lore added.
ITEM BUILDS
No item builds added.
VOICE LINES
No voice lines added
ART GALLERY
CREDITS
Created 693 days ago
Last edit today
Voting Results
What is your VOTE on this idea
You can change it at any time. You get 8 for voting once.
Voting points: NOT CLAIMED! VOTE! CLAIMED!
-10
+10
+20
+30 +1
UNLOCK VOTE OPTION AT SIDESHOP
VOTED!
We encountered some errors
- {{ ajax_error[0] }}
You must login to use this feature
COMMENTS
This post has {{ comments_total }} comments.
{{ comment.user_points }}
{{ reply.user_points }}