
{{ hp }}
+ {{ hp_regen }}
{{ mana }}
+ {{ mana_regen }}
Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
{{ min_damage }}-{{ max_damage }}
BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
{{ attack_per_second || 0 }} sec
between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
{{ hero.attack_range || 0 }}
Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
{{ hero.defense_magic_resistance || 0 }}%
Status Resistance
0%
Movement Speed
{{ hero.mobility_speed || 0 }}
Turn Rate
{{ hero.mobility_turn_rate || 0 }}
Vision
DAY
{{ hero.mobility_vision_day || 0 }}
NIGHT
{{ hero.mobility_vision_night || 0 }}
Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
{{ current_spell.spell_type_name }}
{{ current_spell.spell_target_name }}
DAMAGE
{{ current_spell.spell_damage_type_name }}
{{ attribute.name }}
{{ attribute.value }}
Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
{{ current_spell.mod_by_aghanims_shard_desc }}
TALENT TREE
+80/400 Roundhouse attack damage/health
25
+50 To your Health! toasted heal
Barrels of Fun +20/-20 liquir attack speed
20
+160 To your Health! initial heal
Barrels of Fun +0.8 seconds stun
15
+14 strength
+7 seconds Roundhouse duration
10
+300 Bruiser radius
DESCRIPTION & LORE
Description
Jull wants to be in big 5 on 5 teamfights. That's here he's the strongest, applying buffs and heals to his allies, debuffs to his enemies, gaining large amounts of defensive stats, and beating them all up with high damage and cleaves.
Jull's abilities are based off of what he has in DOTA Underlords, though some big changes have been made to better fit DOTA 2.
Lore
ITEM BUILDS
BUILD #1 - Offlane
INTENDED ROLES
1
2
3
4
5
Jull is most at home in the offlane. In a good lane max Barrels of Fun (this will really boost you stack staking potential), otherwise max To your Health! One level in Bruiser should be enough for the early game. Ask your support to stack ancients for you. You should have To Your Health! maxed at level 9, as it's easily your best skill. For talents going the right talent tree is a good default build. But if the game is going really good or your team needs more damage go the left tree instead. If you're going the left tree consider buying Echo Saber early. Jull should be played as an aura carrier. A vanguard is super valuable on him since the damage block works well with To Your Health! A Sange item will also greatly boost his healing. Scepter should be gotten around the mid game, though how early depends on the number of DOT's and slow on the enemy team. Then go the standard aura items. Don't forget to buy some actual damage though, don't exclusively be an aura bot. The shard is a later purchase once your team is more powerful and can make good use of the buffs. Shields are really good on Jull because To Your Health! will still heal whenever a shield takes damage. Blink is an optional purchase. Jull isn't a good initiator, but if that role needs to be fulfilled then it should be him doing it.













SITUATIONALS








VOICE LINES
1

What passes for wine in the south is a disgrace!

What they call whiskey? Pfft, an abomination.
6

It was never my intention to inspire fear.

All I wanted was to bring the good people of White Spire the quality spirits that Icewrack is known for!
12

But... Jealous competition makes for desperate men.

And desperate men make... hmm, unwise decisions.
18

I was left with little choice. I needed to make examples of them all.
25

To your Health!
30

Bootlegger Punch!
ART GALLERY
CREDITS
Created 686 days ago
Last edit today
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