Jull, Icewrack Bootlegger

SCORE

120

AWARDS

2

hero dota 2

{{ hp }}

+ {{ hp_regen }}

{{ mana }}

+ {{ mana_regen }}

Strength

Agility

Intelligence

Melee

Ranged

Easy

Medium

Hard

+ {{ hero.lvlup_strength }}

+ {{ hero.lvlup_agility }}

+ {{ hero.lvlup_intelligence }}

Attack Damage

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BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}

+ {{ current_strength }} STR

+ {{ current_agility }} AGI

+ {{ current_intelligence }} INT

Attack Speed

{{ attack_per_second || 0 }} sec

between attacks

BAT {{ hero.attack_time }} + {{ current_agility }} IAS

Attack Range

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Armor

{{ armor }}

BASE {{ hero.defense_armor }}

+ {{ armor_added }}

Magic Resistance

{{ hero.defense_magic_resistance || 0 }}%

Status Resistance

0%

Movement Speed

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Turn Rate

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Vision

DAY

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NIGHT

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Roles

Carry

Support

Nuker

Disabler

Jungler

Durable

Escape

Pusher

Initiator

Strengths

Team-fight

Farm

Split-push

Siege

Base-Def.

Roshan

Damage output

Pure

Physical

Magical

ABILITIES

spell image

Q

{{spell_Q.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

W

{{spell_W.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

E

{{spell_E.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

R

{{spell_R.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

D

{{spell_D.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

F

{{spell_F.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

{{ current_spell.spell_type_name }}

{{ current_spell.spell_target_name }}

DAMAGE

{{ current_spell.spell_damage_type_name }}

PIERCES BKB NO YES
DISPELLABLE NO YES
BREAKEABLE NO YES
PROCS LINKENS NO YES
CAST WHILE ROOTED NO YES

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{{ attribute.value }}

Aghanim's Scepter Upgrade

{{ current_spell.mod_by_aghanims_scepter_desc }}

Aghanim's Shard Upgrade

{{ current_spell.mod_by_aghanims_shard_desc }}

TALENT TREE

+80/400 Roundhouse attack damage/health

25

+50 To your Health! toasted heal

Barrels of Fun +20/-20 liquir attack speed

20

+160 To your Health! initial heal

Barrels of Fun +0.8 seconds stun

15

+14 strength

+7 seconds Roundhouse duration

10

+300 Bruiser radius

DESCRIPTION & LORE

Description

Jull is a supportive melee strength hero who originates from DOTA Underlords, the now abandoned standalone auto battler. Jull supports both allies and himself while also dishing out a beating to his enemies.

Jull wants to be in big 5 on 5 teamfights. That's here he's the strongest, applying buffs and heals to his allies, debuffs to his enemies, gaining large amounts of defensive stats, and beating them all up with high damage and cleaves.

Jull's abilities are based off of what he has in DOTA Underlords, though some big changes have been made to better fit DOTA 2.

Lore

Jull, Icewrack Bootlegger, is one of ten mob bosses seeking to replace Momma Eeb as the Underlord of White Spire. Or rather, was. Wren, Momma Eeb's daughter, played a clever trick on the other bosses, stealing the title for herself. Jull narrowly avoided death, escaping the city. Now destitute he seeks to rebuild his criminal empire, and an Ancient whisper offers to help, if he'll fight for it first...

ITEM BUILDS

BUILD #1 - Offlane

INTENDED ROLES

1

2

3

4

5

Jull is most at home in the offlane. In a good lane max Barrels of Fun (this will really boost you stack staking potential), otherwise max To your Health! One level in Bruiser should be enough for the early game. Ask your support to stack ancients for you. You should have To Your Health! maxed at level 9, as it's easily your best skill. For talents going the right talent tree is a good default build. But if the game is going really good or your team needs more damage go the left tree instead. If you're going the left tree consider buying Echo Saber early. Jull should be played as an aura carrier. A vanguard is super valuable on him since the damage block works well with To Your Health! A Sange item will also greatly boost his healing. Scepter should be gotten around the mid game, though how early depends on the number of DOT's and slow on the enemy team. Then go the standard aura items. Don't forget to buy some actual damage though, don't exclusively be an aura bot. The shard is a later purchase once your team is more powerful and can make good use of the buffs. Shields are really good on Jull because To Your Health! will still heal whenever a shield takes damage. Blink is an optional purchase. Jull isn't a good initiator, but if that role needs to be fulfilled then it should be him doing it.

EARLY GAME

MID GAME

LATE GAME

SITUATIONALS

VOICE LINES

1

dota 2 hero badge

What passes for wine in the south is a disgrace!

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What they call whiskey? Pfft, an abomination.

6

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It was never my intention to inspire fear.

dota 2 hero badge

All I wanted was to bring the good people of White Spire the quality spirits that Icewrack is known for!

12

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But... Jealous competition makes for desperate men.

dota 2 hero badge

And desperate men make... hmm, unwise decisions.

18

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I was left with little choice. I needed to make examples of them all.

25

dota 2 hero badge

To your Health!

30

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Bootlegger Punch!

ART GALLERY

CREDITS

Created 686 days ago

Last edit today

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Created by

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113 posts made - Member since 2023

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