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Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
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Attack Damage
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+ {{ current_intelligence }} INT
Attack Speed
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between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
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Armor
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BASE {{ hero.defense_armor }}
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Magic Resistance
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Status Resistance
0%
Movement Speed
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Turn Rate
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Vision
DAY
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NIGHT
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Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
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DAMAGE
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Aghanim's Scepter Upgrade
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Aghanim's Shard Upgrade
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TALENT TREE
+25% Magic Resistance
25
+10 Deadshot bounces
+20% Gunslinger chance
20
The Calling summons 2 additional revenants
+35 damage
15
-3s Deadshot cooldown
+8 strength
10
+15 Deadshot damage per bounce
DESCRIPTION & LORE
Description
I think the core of what make Muerta strange is Deadshot and to a lesser extent her passive. Deadshot is just too awkward to use on carry Muerta. But it also isn't strong enough on support Muerta to really make her a viable hero. Gunslinger on the other hand is useless on support Muerta. No matter what Muerta has one skill that just feels like dog.
My rework aims to make Muerta feel less awkward without pushing her too hard into a carry or support role. Her new strength is teamfights, but she's weaker at picking off single targets.
Deadshot rework: Removed the awkward vector targeting. Now is a skillshot that bounces between targets when it lands. Designed to be a lot less awkard to carry Muerta to use while also making her stronger in a teamfight.
Gunslinger work: Gunslinger can now be disabled through a toggle. Allowing a carry Muerta to level it first without shoving the lane.
I left all other skill the same because I actually think their fine.
Lore
This hero has no lore added.
ITEM BUILDS
No item builds added.
VOICE LINES
No voice lines added
ART GALLERY
CREDITS
Created 649 days ago
Last edit today
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