Buddha, The Pacifist

SCORE

90

AWARDS

1

hero dota 2

{{ hp }}

+ {{ hp_regen }}

{{ mana }}

+ {{ mana_regen }}

Strength

Agility

Intelligence

Melee

Ranged

Easy

Medium

Hard

+ {{ hero.lvlup_strength }}

+ {{ hero.lvlup_agility }}

+ {{ hero.lvlup_intelligence }}

Attack Damage

{{ min_damage }}-{{ max_damage }}

BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}

+ {{ current_strength }} STR

+ {{ current_agility }} AGI

+ {{ current_intelligence }} INT

Attack Speed

{{ attack_per_second || 0 }} sec

between attacks

BAT {{ hero.attack_time }} + {{ current_agility }} IAS

Attack Range

{{ hero.attack_range || 0 }}

Armor

{{ armor }}

BASE {{ hero.defense_armor }}

+ {{ armor_added }}

Magic Resistance

{{ hero.defense_magic_resistance || 0 }}%

Status Resistance

0%

Movement Speed

{{ hero.mobility_speed || 0 }}

Turn Rate

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Vision

DAY

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NIGHT

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Roles

Carry

Support

Nuker

Disabler

Jungler

Durable

Escape

Pusher

Initiator

Strengths

Team-fight

Farm

Split-push

Siege

Base-Def.

Roshan

Damage output

Pure

Physical

Magical

ABILITIES

spell image

Q

{{spell_Q.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

W

{{spell_W.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

E

{{spell_E.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

R

{{spell_R.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

D

{{spell_D.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

F

{{spell_F.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

{{ current_spell.spell_type_name }}

{{ current_spell.spell_target_name }}

DAMAGE

{{ current_spell.spell_damage_type_name }}

PIERCES BKB NO YES
DISPELLABLE NO YES
BREAKEABLE NO YES
PROCS LINKENS NO YES
CAST WHILE ROOTED NO YES

{{ attribute.name }}

{{ attribute.value }}

Aghanim's Scepter Upgrade

{{ current_spell.mod_by_aghanims_scepter_desc }}

Aghanim's Shard Upgrade

{{ current_spell.mod_by_aghanims_shard_desc }}

TALENT TREE

+40s Talk No Jutsu Debuff Duration

25

+1s Pure Land Duration

+1 Attackspeed gain/stolen per Talk No Jutsu Stack

20

+80 Pure Land Attack Speed

Iddhi Free Pathing

15

-2.5s Iddhi Cooldown

+10% Enlightenment CHARM XP

10

+2.5s Iddhi Duration

DESCRIPTION & LORE

Description

This is my take on a hero with 0 attack damage, embracing the 0 attribute trend (Tiny, OM, Medusa).


Let's start with his weakness.

He is extremely vulnerable during the laning phase. Even if he can get XP by charming enemies, he will only get 50% at level 1 and his lane companion will get nothing; if he charms every lane creep, his lane mate will stay lvl 1 all the way into mid-game, this is basically greifing.

He doesn't have the ability to last hit and deny.

If he chooses to harass instead, it's 100-0, he can instakill enemy hero if he gets to 100 stack, but it takes 100/50/34/25/20/16 continue hits in 60s (debuff duration don't refresh) to do so... not easy.

He is OP versus hitters by design. However, any caster with a damaging spell could defeat him, and I believe Dawn/PA (melee hitter) can easily kill him. However, laning 2 hitter vs Buddha is self-counter.

The debuff does not refresh, which means it doesn't work like Ursa's swift or Dazzle poison, so if your stack becomes too high, simply go pull camp or roam for a minute; he will not be able to stop you because he lacks disable. As a result, he hits you 50+ times in laning for 0 damage, which is a massive waste of time.

The hero isn't particularly tanky; he begins with 500 HP and 2str growth.

His Ult, it's channeling with him in the middle, which can be cancelled by silence/eul/stun. And his ally can't hurt you either. It's a saving spell like Naga Song. And then switch to offensive after acquiring Agh and a lot of attack speed, which is difficult for this hero to do.

He also can't focus kill someone without his teammate disabled, because he doesn't have any. At his peak, he needed 16 hits to kill a hero, whereas many carriers only needed 2-5. With FS/Ghost, I foresaw an easily tilted scenario in which the enemy survives 90+ stacks and returns to the fight with full health.

5xGhost Scepter is all it takes to wreck his carry game. He can't use Nullifier or Revenant's Brooch, or perhaps Halbard, Butterfly will suffice. He, too, cannot reap the full benefits of MKB.

Gold farming on this hero is anything but simple. Because you cannot last hit, your options are Midas, Assist, Deward, Charmed creeps, and Radiance aura. (sacrifice the damage) I don't see how anyone can be 6-slotted on this hero before the 50-60 minute. However, if he manages to reach the full build lategame despite all odds, he has the potential to turn the game into a 10v0 by killing and charming all opponent heroes to his side (5man RP?).



Now about his strength

He counter Zoo so hard, with Enlightenment Shard + Talk No Jutsu, he can charm the entire army to fight for him, and even Enc's Agh couldn't counter him, in lategame 4 quick AoE slap and they will all turned back to be his allies again. Also give him lot of XP (2x50% at lvl1, 2x100% at lvl5)

With Iddhi. (Outpacing Angulimala) No heroes in the game can catch up to him, (Casting on SB while charging would be amazing) and his boot slot is free for another item.

Rupture? He can kill you with BM + Pure Land's Agh without suffering any damage.

Lategame highground push against Pure Land is a living nightmare. Although no one can inflict damage, Buddha does not need to do so to kill or charm you. (Scary if he has enough attack speed) Or think how horrible it would be if his team chose heroes who could capitalize on this all-invincible time, such as Slark or Undying.

Lore

https://en.wikipedia.org/wiki/The_Buddha

Changelog

v0.01
[Enlightenment]
Charm XP is distributed in the same manner as normal XP.
- Charm XP 50/60/70/80% to 70/80/90/100%

[Iddhi]
- Remove attackspeed bonus
- Duration 7 to 3/4/5/6
- Grant Talk No Jutsu stack -1% movespeed for the duration
- Cooldown 22/20/18/16 to 15/14/13/12
- Manacost 70/80/90/100 to 50

[Talk No Jutsu]
- Reworked
- Instead of a flat reduction of 20, each stack stole attack speed by 1.
- Talk No Jutsu doesn't affect Roshan.
- Stack duration rescale from 60 to 20/40/60/80

[Pure Land]
- Reworked
- Instead of Channeling, change to Active Self.
- All numbers are adjusted accordingly.

[Aghanim's Scepter Upgrade]
- Pure Land allow action to Enemy hero join Buddha upon Enlighten

[Talent]
- lvl25L +60s Talk No Jutsu Debuff Duration to +40s Talk No Jutsu Debuff Duration
- lvl25R +20 Talk No Jutsu Attack Speed Reduction to +1s Pure Land Duration
- lvl20L -20s Pure Land Cooldown to +1 Attackspeed gain/stolen per Talk No Jutsu Stack
- lvl20R Enemy hero join Buddha upon Enlighten to +80 Pure Land Attack Speed
- lvl15R +20% Enlightenment CHARM XP to -2.5s Iddhi Cooldown
- lvl10L +1 Talk No Jutsu Debuff Stack to +10% Enlightenment CHARM XP
- lvl10R -2s Iddhi Cooldown to +2.5s Iddhi Duration

ITEM BUILDS

BUILD #1 - Stop hitting yourself

INTENDED ROLES

1

2

3

4

5

Buddha's right click and all of his skills does not cause any damage. However, he can do so using BM/Lotus/Rad.

EARLY GAME

MID GAME

LATE GAME

SITUATIONALS

BUILD #1 - I'm Dragonknight

INTENDED ROLES

1

2

3

4

5

Hitter build with AoE slow, akin to Dragonknight

EARLY GAME

MID GAME

LATE GAME

SITUATIONALS

BUILD #1 - Counter Rupture

INTENDED ROLES

1

2

3

4

5

Buddha can run around at Bloodseeker +5%ms while taking no damage and killing BS at the same time.

EARLY GAME

MID GAME

LATE GAME

SITUATIONALS

VOICE LINES

1

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If you truly loved yourself, you could never hurt another.

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What you think, you become. What you feel, you attract. What you imagine, you create.

6

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Suffering is not holding you, you are holding suffering.

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Don’t rush anything. When the time is right it’ll happen.

12

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Happiness will never come to those who fail to appreciate what they already have.

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Work out your own salvation. Do not depend on others.

18

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Remembering a wrong is like carrying a burden on the mind.

25

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It is better to conquer yourself than to win a thousand battles.

30

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When it hurts, observe. Life is trying to teach you something.

ART GALLERY

CREDITS

Created 569 days ago

Last edit today

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Created by

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2

2 posts made - Member since 2023

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