Virell, The Watcher's Embrace

SCORE

50

AWARDS

1

hero dota 2

{{ hp }}

+ {{ hp_regen }}

{{ mana }}

+ {{ mana_regen }}

Strength

Agility

Intelligence

Melee

Ranged

Easy

Medium

Hard

+ {{ hero.lvlup_strength }}

+ {{ hero.lvlup_agility }}

+ {{ hero.lvlup_intelligence }}

Attack Damage

{{ min_damage }}-{{ max_damage }}

BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}

+ {{ current_strength }} STR

+ {{ current_agility }} AGI

+ {{ current_intelligence }} INT

Attack Speed

{{ attack_per_second || 0 }} sec

between attacks

BAT {{ hero.attack_time }} + {{ current_agility }} IAS

Attack Range

{{ hero.attack_range || 0 }}

Armor

{{ armor }}

BASE {{ hero.defense_armor }}

+ {{ armor_added }}

Magic Resistance

{{ hero.defense_magic_resistance || 0 }}%

Status Resistance

0%

Movement Speed

{{ hero.mobility_speed || 0 }}

Turn Rate

{{ hero.mobility_turn_rate || 0 }}

Vision

DAY

{{ hero.mobility_vision_day || 0 }}

NIGHT

{{ hero.mobility_vision_night || 0 }}

Roles

Carry

Support

Nuker

Disabler

Jungler

Durable

Escape

Pusher

Initiator

Strengths

Team-fight

Farm

Split-push

Siege

Base-Def.

Roshan

Damage output

Pure

Physical

Magical

ABILITIES

spell image

Q

{{spell_Q.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

W

{{spell_W.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

E

{{spell_E.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

R

{{spell_R.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

D

{{spell_D.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

spell image

F

{{spell_F.name || 'unnamed'}}

ACTIVE

PASSIVE

AUTOCAST

SCEPTER

SHARD

{{ current_spell.spell_type_name }}

{{ current_spell.spell_target_name }}

DAMAGE

{{ current_spell.spell_damage_type_name }}

PIERCES BKB NO YES
DISPELLABLE NO YES
BREAKEABLE NO YES
PROCS LINKENS NO YES
CAST WHILE ROOTED NO YES

{{ attribute.name }}

{{ attribute.value }}

Aghanim's Scepter Upgrade

{{ current_spell.mod_by_aghanims_scepter_desc }}

Aghanim's Shard Upgrade

{{ current_spell.mod_by_aghanims_shard_desc }}

TALENT TREE

2 Memory of Stone Charges

25

+20% Stone Shroud Damage Reduction

Quake Step Applies Break for 3 seconds

20

Quake Step Radius +150

+2s Watchful Ward duration

15

+0.5s Quake Step Stun Duration

+200 Health

10

+10% Magic Resistance

DESCRIPTION & LORE

Description

Virell is a team-oriented Strength support who excels in sustained engagements and area control during the mid to late game. His toolkit revolves around damage mitigation, healing auras, and disabling enemies, making him an ideal backbone for defensive lineups and teamfight-heavy strategies.

Though he lacks high mobility or hard initiation tools, Virell thrives when paired with durable frontline allies or aggressive initiators who can draw attention while he supports from the rear or side. His presence greatly increases his team's survivability through Stone Shroud’s powerful defensive buff, Quake Step’s disruptive stun, and the healing and vision control granted by Watchful Ward.

Virell's ultimate, Memory of Stone, offers game-changing comeback potential — allowing him to revive a key ally mid-fight, punishing teams that overcommit without securing kills. With Aghanim's Scepter, this effect becomes even more powerful, restoring allies at full strength and briefly turning the tide in your favor.

Virell is not a lane dominator or burst healer, but in coordinated play, he becomes a bulwark of endurance, ensuring his team stays alive and in control of the map.

Lore

Long before the struggle between Radiant and Dire scorched the land, deep in the frozen silence of the Wailing Mountains, there thrived a secluded circle of elemental mystics — practitioners of the Old Stone. Among them walked Virell, not as a warrior, but as a humble caretaker of the Groves of Silence, a place where nature's essence and elemental earth converged in harmony.

For centuries, Virell served as a quiet sentinel, guiding lost spirits, tending to memory-bound stones, and maintaining the warding rituals that held back the world’s creeping chaos. It was there he first encountered emissaries from the Order of the Earth Spirit, nomadic monks who shaped stone not just with brute force, but with balance, breath, and spirit. Among them was a younger Kaolin, whose presence briefly stirred Virell’s dormant strength.

But peace would not last.

As the endless conflict between Radiant and Dire encroached upon even the most sacred places, and the Groves themselves began to fracture under the strain of war, the ancestral spirits offered Virell a final choice: remain bound to the groves and fade with them… or take their essence into himself, becoming the last living Warden of the Grove.

He chose sacrifice.

Infused with the will of the land and the binding rites of stone, Virell's form shifted — skin hardened to bedrock, blood stilled to silent magma, and his once-kind eyes now shone with an eerie, emerald light. No longer merely a guardian of place, he became a guardian of people, carrying the wards of remembrance and protection into the battlefield.

Though he has not seen Kaolin since the groves fell, the techniques Virell now uses echo that old, shared discipline — not just of earth, but of control, clarity, and spiritual connection. Where Earth Spirit is an embodiment of force and precision, Virell is a manifestation of endurance and foresight.

And so he walks the war-torn world, not to end the conflict, but to shield those caught in its path — a stone that does not strike, but endures.

ITEM BUILDS

BUILD #1 - Standard Support Build

INTENDED ROLES

1

2

3

4

5

EARLY GAME

MID GAME

LATE GAME

SITUATIONALS

VOICE LINES

1

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Hoo hoo hoo ah ha ha ha!

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Stone endures.

6

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I do not chase victory. I outlast defeat.

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Protection is an art... few study it.

12

dota 2 hero badge

I saw that coming. I see most things coming.

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You cannot hide from a ward that remembers.

18

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I do not fight for glory. I fight for those who cannot.

25

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I have buried gods and guarded mortals. You are neither.

30

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I do not kill out of anger. I kill because you leave me no choice.

ART GALLERY

CREDITS

Created 30 days ago

Last edit today

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Created by

610

1

1 posts made - Member since 2025

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