
{{ hp }}
+ {{ hp_regen }}
{{ mana }}
+ {{ mana_regen }}
Strength
Agility
Intelligence
Melee
Ranged
Easy
Medium
Hard
+ {{ hero.lvlup_strength }}
+ {{ hero.lvlup_agility }}
+ {{ hero.lvlup_intelligence }}
Attack Damage
{{ min_damage }}-{{ max_damage }}
BASE {{ hero.attack_damage_min }} - {{ hero.attack_damage_max }}
+ {{ current_strength }} STR
+ {{ current_agility }} AGI
+ {{ current_intelligence }} INT
Attack Speed
{{ attack_per_second || 0 }} sec
between attacks
BAT {{ hero.attack_time }} + {{ current_agility }} IAS
Attack Range
{{ hero.attack_range || 0 }}
Armor
{{ armor }}
BASE {{ hero.defense_armor }}
+ {{ armor_added }}
Magic Resistance
{{ hero.defense_magic_resistance || 0 }}%
Status Resistance
0%
Movement Speed
{{ hero.mobility_speed || 0 }}
Turn Rate
{{ hero.mobility_turn_rate || 0 }}
Vision
DAY
{{ hero.mobility_vision_day || 0 }}
NIGHT
{{ hero.mobility_vision_night || 0 }}
Roles
Carry
Support
Nuker
Disabler
Jungler
Durable
Escape
Pusher
Initiator
Strengths
Team-fight
Farm
Split-push
Siege
Base-Def.
Roshan
Damage output
Pure
Physical
Magical
ABILITIES
{{ current_spell.spell_type_name }}
{{ current_spell.spell_target_name }}
DAMAGE
{{ current_spell.spell_damage_type_name }}
{{ attribute.name }}
{{ attribute.value }}
Aghanim's Scepter Upgrade
{{ current_spell.mod_by_aghanims_scepter_desc }}
Aghanim's Shard Upgrade
{{ current_spell.mod_by_aghanims_shard_desc }}
TALENT TREE
2 Memory of Stone Charges
25
+20% Stone Shroud Damage Reduction
Quake Step Applies Break for 3 seconds
20
Quake Step Radius +150
+2s Watchful Ward duration
15
+0.5s Quake Step Stun Duration
+200 Health
10
+10% Magic Resistance
DESCRIPTION & LORE
Description
Though he lacks high mobility or hard initiation tools, Virell thrives when paired with durable frontline allies or aggressive initiators who can draw attention while he supports from the rear or side. His presence greatly increases his team's survivability through Stone Shroud’s powerful defensive buff, Quake Step’s disruptive stun, and the healing and vision control granted by Watchful Ward.
Virell's ultimate, Memory of Stone, offers game-changing comeback potential — allowing him to revive a key ally mid-fight, punishing teams that overcommit without securing kills. With Aghanim's Scepter, this effect becomes even more powerful, restoring allies at full strength and briefly turning the tide in your favor.
Virell is not a lane dominator or burst healer, but in coordinated play, he becomes a bulwark of endurance, ensuring his team stays alive and in control of the map.
Lore
For centuries, Virell served as a quiet sentinel, guiding lost spirits, tending to memory-bound stones, and maintaining the warding rituals that held back the world’s creeping chaos. It was there he first encountered emissaries from the Order of the Earth Spirit, nomadic monks who shaped stone not just with brute force, but with balance, breath, and spirit. Among them was a younger Kaolin, whose presence briefly stirred Virell’s dormant strength.
But peace would not last.
As the endless conflict between Radiant and Dire encroached upon even the most sacred places, and the Groves themselves began to fracture under the strain of war, the ancestral spirits offered Virell a final choice: remain bound to the groves and fade with them… or take their essence into himself, becoming the last living Warden of the Grove.
He chose sacrifice.
Infused with the will of the land and the binding rites of stone, Virell's form shifted — skin hardened to bedrock, blood stilled to silent magma, and his once-kind eyes now shone with an eerie, emerald light. No longer merely a guardian of place, he became a guardian of people, carrying the wards of remembrance and protection into the battlefield.
Though he has not seen Kaolin since the groves fell, the techniques Virell now uses echo that old, shared discipline — not just of earth, but of control, clarity, and spiritual connection. Where Earth Spirit is an embodiment of force and precision, Virell is a manifestation of endurance and foresight.
And so he walks the war-torn world, not to end the conflict, but to shield those caught in its path — a stone that does not strike, but endures.
ITEM BUILDS
BUILD #1 - Standard Support Build
INTENDED ROLES
1
2
3
4
5










SITUATIONALS






VOICE LINES
1

Hoo hoo hoo ah ha ha ha!

Stone endures.
6

I do not chase victory. I outlast defeat.

Protection is an art... few study it.
12

I saw that coming. I see most things coming.

You cannot hide from a ward that remembers.
18

I do not fight for glory. I fight for those who cannot.
25

I have buried gods and guarded mortals. You are neither.
30

I do not kill out of anger. I kill because you leave me no choice.
ART GALLERY



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