Gold distribution

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80

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Mechanics

Description

Complete processing of reliable and unreliable gold. The idea is that the reliability of gold depends on how long the hero has not died and how many kills/assists the hero has made. 1 - At the start of the game, the hero has 450 reliable gold and 150 unreliable gold. 2 - When a hero is revived, 99% of his gold becomes reliable. 3 - Every minute since the hero's rebirth, 5% of its reliable gold becomes unreliable. 4 - On every kill made by the hero after respawning, 2.5% of its reliable gold becomes unreliable. 5 - On every kill made by the hero after respawning, 5% of its reliable gold becomes unreliable. 6 - ALL the gold received and spent by the hero is divided into reliable and unreliable in such a way that the current ratio of reliable and unreliable gold for the hero is perfectly preserved. 7 - The base maximum percentage of unreliable gold is 20%, if the hero did not die for 10 minutes OR 3 enemy structures were broken during the life of the hero OR the hero made 10 kills + assists during the life of the hero, the maximum percentage of unreliable gold increases to 30%, if all 3 conditions are completed, then the maximum percentage of unreliable gold increases to 40%.

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Created 988 days ago

Last edit today

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3 posts made - Member since 2022

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