Ideas being crafted
Traits unselected
Degen Aura
INNATE+10/10% Degen Aura Slow
+10/10% Degen Aura Slow
For every 0.3s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20 stacks.
For every 0.3s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20 stacks.
Grants Omniknight an aura that slows enemy movement speed by 12/18/24/30% and attack speed by 10/20/30/40. Allied heroes affected by his abilities are also granted the aura for 6s. Aura radius is 300.
Degen Aura
INNATE+10/10% Degen Aura Slow
+10/10% Degen Aura Slow
For every 0.3s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20 stacks.
For every 0.3s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20 stacks.
Grants Omniknight an aura that slows enemy movement speed by 12/18/24/30% and attack speed by 10/20/30/40. Allied heroes affected by his abilities are also granted the aura for 6s. Aura radius is 300.
Purification
+100 Purification Damage and Heal
+100 Purification Damage and Heal
-5s Purification Cooldown
-5s Purification Cooldown
Applies a secondary Purification with 50% effectiveness after 3s.
Applies a secondary Purification with 50% effectiveness after 3s.
Purification also heals allies around the enemy target for 60% of the damage. Healed allies gain 9/12/15/18% bonus movement speed for 4s. Omniknight is always healed regardless of range.
Purification also heals allies around the enemy target for 60% of the damage. Healed allies gain 9/12/15/18% bonus movement speed for 4s. Omniknight is always healed regardless of range.
Sends a projectile of holy light to heal a target allied unit and damage all nearby enemy units, or to directly damage and slow a target enemy unit.
90 / 105 / 120 / 135
18 / 16 / 14 / 12
Purification
+100 Purification Damage and Heal
+100 Purification Damage and Heal
-5s Purification Cooldown
-5s Purification Cooldown
Applies a secondary Purification with 50% effectiveness after 3s.
Applies a secondary Purification with 50% effectiveness after 3s.
Purification also heals allies around the enemy target for 60% of the damage. Healed allies gain 9/12/15/18% bonus movement speed for 4s. Omniknight is always healed regardless of range.
Purification also heals allies around the enemy target for 60% of the damage. Healed allies gain 9/12/15/18% bonus movement speed for 4s. Omniknight is always healed regardless of range.
Sends a projectile of holy light to heal a target allied unit and damage all nearby enemy units, or to directly damage and slow a target enemy unit.
90 / 105 / 120 / 135
18 / 16 / 14 / 12
Repel
+1s Repel Duration
+1s Repel Duration
+3 Repel Strength and HP Regen per Debuff
+3 Repel Strength and HP Regen per Debuff
Grants debuff immunity to the target hero, as well as bonus strength and health regeneration based on the amount of debuffs on them.
90 / 105 / 120 / 135
55 / 50 / 45 / 40
Repel
+1s Repel Duration
+1s Repel Duration
+3 Repel Strength and HP Regen per Debuff
+3 Repel Strength and HP Regen per Debuff
Grants debuff immunity to the target hero, as well as bonus strength and health regeneration based on the amount of debuffs on them.
90 / 105 / 120 / 135
55 / 50 / 45 / 40
Hammer Of Purity
+50% Hammer of Purity Damage
+50% Hammer of Purity Damage
Omniknight purifies his weapon, dealing pure damage based on his base attack damage.
30 / 35 / 40 / 45
16 / 12 / 8 / 4
Hammer Of Purity
+50% Hammer of Purity Damage
+50% Hammer of Purity Damage
Omniknight purifies his weapon, dealing pure damage based on his base attack damage.
30 / 35 / 40 / 45
16 / 12 / 8 / 4
Guardian Angel
ULTIMATE-10s Guardian Angel Cooldown
-10s Guardian Angel Cooldown
+1200 Guardian Angel Barrier Health
+1200 Guardian Angel Barrier Health
Increases radius to global and affects buildings. Barrier regenerates its health by 10% per second.
Increases radius to global and affects buildings. Barrier regenerates its health by 10% per second.
Omniknight calls upon a Guardian Angel which provides all nearby allied heroes a divine barrier that blocks all physical damage dealt to them. Nullifies any armor reducing effects for the duration.
100 / 150 / 200
110 / 100 / 90
Guardian Angel
ULTIMATE-10s Guardian Angel Cooldown
-10s Guardian Angel Cooldown
+1200 Guardian Angel Barrier Health
+1200 Guardian Angel Barrier Health
Increases radius to global and affects buildings. Barrier regenerates its health by 10% per second.
Increases radius to global and affects buildings. Barrier regenerates its health by 10% per second.
Omniknight calls upon a Guardian Angel which provides all nearby allied heroes a divine barrier that blocks all physical damage dealt to them. Nullifies any armor reducing effects for the duration.
100 / 150 / 200
110 / 100 / 90
4
3.2k
0
0
Traits unselected
Gust
The Aeromancer throws a quick gust of wind at a opponent, knocking them back and slowing them. If they hit a tree, wall, creep, hero or building damage is dealt to them. If the creep or hero was a ...
80/85/90/100
14/12/10/8
Gust
The Aeromancer throws a quick gust of wind at a opponent, knocking them back and slowing them. If they hit a tree, wall, creep, hero or building damage is dealt to them. If the creep or hero was a ...
80/85/90/100
14/12/10/8
Strafe
The Aeromancer manipulates air currents to maneuver himself around the battlefield in the closest cardinal direction, with where he is facing being north. Does not require turning to face the cas...
75
7/6/5/4
Strafe
The Aeromancer manipulates air currents to maneuver himself around the battlefield in the closest cardinal direction, with where he is facing being north. Does not require turning to face the cas...
75
7/6/5/4
Vortex
Cyclones target ally or enemy into the air for a short duration.
100
12/11/10/9
Vortex
Cyclones target ally or enemy into the air for a short duration.
100
12/11/10/9
Biting Gale
ULTIMATEStrong winds swept a area, causing your opponent's ranged attacks to have chance of missing as long as it paths through the Gale. Your allies ranged attacks, on the other hand, are blessed to fly q...
200/300/400
120/110/100
Biting Gale
ULTIMATEStrong winds swept a area, causing your opponent's ranged attacks to have chance of missing as long as it paths through the Gale. Your allies ranged attacks, on the other hand, are blessed to fly q...
200/300/400
120/110/100
0
1.7k
0
0
Timeless
POWER TRAITManipulates cooldowns.
Used in 3 ideas
Timeless
POWER TRAITManipulates cooldowns.
Used in 3 ideas
Debuffer
SUPPORTIVE TRAITWeakens enemy abilities.
Used in 5 ideas
Debuffer
SUPPORTIVE TRAITWeakens enemy abilities.
Used in 5 ideas
Dispeller
SUPPORTIVE TRAITDispels enemy buffs.
Used in 3 ideas
Dispeller
SUPPORTIVE TRAITDispels enemy buffs.
Used in 3 ideas
Immortality Defiant
INNATEVanquish cannot die by physical attacks from heroes only by their abilities or items.
Vanquish cannot die by physical attacks from heroes only by their abilities or items.
Vanquish cannot use Aegis of the Immortality, instead he can consume it to permanently gain extra 20% of its maximum health and mana.
Immortality Defiant
INNATEVanquish cannot die by physical attacks from heroes only by their abilities or items.
Vanquish cannot die by physical attacks from heroes only by their abilities or items.
Vanquish cannot use Aegis of the Immortality, instead he can consume it to permanently gain extra 20% of its maximum health and mana.
Ancient Cleanse
2 Ancient Cleanse Charges
2 Ancient Cleanse Charges
Ancient Cleanse Pierces Debuff Immunity
Ancient Cleanse Pierces Debuff Immunity
Increases cast range by 150. Also enables Ancient Cleanse to be cast on allies, applying heal after the detonation instead of damage.
Increases cast range by 150. Also enables Ancient Cleanse to be cast on allies, applying heal after the detonation instead of damage.
Smites the enemy unit with a sacred spell. If the unit happens to suffer from two distinct debuffs, detonation will be set off, dealing massive damage to the unit and purging the debuffs. Each addi...
130
20/16/12/8
Ancient Cleanse
2 Ancient Cleanse Charges
2 Ancient Cleanse Charges
Ancient Cleanse Pierces Debuff Immunity
Ancient Cleanse Pierces Debuff Immunity
Increases cast range by 150. Also enables Ancient Cleanse to be cast on allies, applying heal after the detonation instead of damage.
Increases cast range by 150. Also enables Ancient Cleanse to be cast on allies, applying heal after the detonation instead of damage.
Smites the enemy unit with a sacred spell. If the unit happens to suffer from two distinct debuffs, detonation will be set off, dealing massive damage to the unit and purging the debuffs. Each addi...
130
20/16/12/8
Serenity
-8s Serenity Cooldown
-8s Serenity Cooldown
Tranquilizes the targeted area, prolonging duration of all buffs/debuffs which are dispellable by basic dispel.
70/80/90/100
30/27/24/21
Serenity
-8s Serenity Cooldown
-8s Serenity Cooldown
Tranquilizes the targeted area, prolonging duration of all buffs/debuffs which are dispellable by basic dispel.
70/80/90/100
30/27/24/21
Collapse
+75 Collapse Damage
+75 Collapse Damage
Collapse has increased movement and cast slow.
Collapse has increased movement and cast slow.
Acolyte devastes the ground, dealing damage to the enemies and slowing their movement and cast speed.
120/130/140/150
25/22/19/16
Collapse
+75 Collapse Damage
+75 Collapse Damage
Collapse has increased movement and cast slow.
Collapse has increased movement and cast slow.
Acolyte devastes the ground, dealing damage to the enemies and slowing their movement and cast speed.
120/130/140/150
25/22/19/16
Vanquish
ULTIMATE+1 Vanquish Purge to Dispel
+1 Vanquish Purge to Dispel
+1/10 Vanquish Cooldown/Manacost Increase
+1/10 Vanquish Cooldown/Manacost Increase
+60s Vanquish Duration
+60s Vanquish Duration
Decreases cooldown by 60 seconds. Also provides vision over the target in a 300 radius.
Decreases cooldown by 60 seconds. Also provides vision over the target in a 300 radius.
Vanquish lasts for 45 seconds and only takes 1 dispel to purge the ability and deal its entire damage.
Vanquish lasts for 45 seconds and only takes 1 dispel to purge the ability and deal its entire damage.
Acolyte impales the foe with his sword, applying an ongrowing curse. Curse will target enemy abilities, increasing their cooldowns and manacosts each time they are used. Vanquish will last for 90 s...
150
75
Vanquish
ULTIMATE+1 Vanquish Purge to Dispel
+1 Vanquish Purge to Dispel
+1/10 Vanquish Cooldown/Manacost Increase
+1/10 Vanquish Cooldown/Manacost Increase
+60s Vanquish Duration
+60s Vanquish Duration
Decreases cooldown by 60 seconds. Also provides vision over the target in a 300 radius.
Decreases cooldown by 60 seconds. Also provides vision over the target in a 300 radius.
Vanquish lasts for 45 seconds and only takes 1 dispel to purge the ability and deal its entire damage.
Vanquish lasts for 45 seconds and only takes 1 dispel to purge the ability and deal its entire damage.
Acolyte impales the foe with his sword, applying an ongrowing curse. Curse will target enemy abilities, increasing their cooldowns and manacosts each time they are used. Vanquish will last for 90 s...
150
75
0
1.8k
0
0
Traits unselected
Quasar
Target an enemy with a shard of anti-matter that explodes to deal damage to it and nearby enemies. The positions of enemies hit are marked, adding bonus damage to the main target, and after a delay...
100/95/90/85
14/12/10/8
Quasar
Target an enemy with a shard of anti-matter that explodes to deal damage to it and nearby enemies. The positions of enemies hit are marked, adding bonus damage to the main target, and after a delay...
100/95/90/85
14/12/10/8
Warp Core
Summon the Warp Core ward to follow behind you at a percentage of your movement speed, it has a Physical Barrier but 1 HP. Allied Heroes near the Warp Core have any attack damage they take split be...
60/90/120/150
38/30/22/14
Warp Core
Summon the Warp Core ward to follow behind you at a percentage of your movement speed, it has a Physical Barrier but 1 HP. Allied Heroes near the Warp Core have any attack damage they take split be...
60/90/120/150
38/30/22/14
Electro Surge
Ferrix ionizes the atmosphere to create an Electro Surge that constantly damages and dispels enemies around himself and the Warp Core for a duration. When spells are cast in the area, all enemies t...
100
21/18/15/12
Electro Surge
Ferrix ionizes the atmosphere to create an Electro Surge that constantly damages and dispels enemies around himself and the Warp Core for a duration. When spells are cast in the area, all enemies t...
100
21/18/15/12
Swap Polarity
ULTIMATEInnate Ultimate. Is Unlocked immediately then levels up like a standard Ultimate, all subsequent levels of this skill unlock and upgrade the sub skill Discharge. Toggle On to Swap Magnetic Polariti...
Swap Polarity
ULTIMATEInnate Ultimate. Is Unlocked immediately then levels up like a standard Ultimate, all subsequent levels of this skill unlock and upgrade the sub skill Discharge. Toggle On to Swap Magnetic Polariti...
+2
1
2k
0
0
Traits unselected
Puffer Punt
Danko takes a bite out of a Pufferfish to gain heal amp briefly and punts it forward a distance towards a target point. The Puffer leaves a trail of water in its wake as it travels, and explodes fo...
100
17/16/15/14
Puffer Punt
Danko takes a bite out of a Pufferfish to gain heal amp briefly and punts it forward a distance towards a target point. The Puffer leaves a trail of water in its wake as it travels, and explodes fo...
100
17/16/15/14
Dank Dive
Passively gain bonus speed in the river or in water made by your abilities. Activate when near water (from the river or abilities) to jump into the nearest water source, become invisible, ignore sp...
25
17
Dank Dive
Passively gain bonus speed in the river or in water made by your abilities. Activate when near water (from the river or abilities) to jump into the nearest water source, become invisible, ignore sp...
25
17
Echolocation
Launch a hypersonic squeak, which travels the full length of the map in the direction you are facing when you cast, when a sound wave connects with an enemy hero it travels back and reveals an outl...
75
32/27/22/17
Echolocation
Launch a hypersonic squeak, which travels the full length of the map in the direction you are facing when you cast, when a sound wave connects with an enemy hero it travels back and reveals an outl...
75
32/27/22/17
Dolphin Whirlpool
ULTIMATEDanko calls out to his pod, creating a formation of 3 whirpools around a central whirlpool at a target point, then Danko summons a Pod of Dolphins and leaps with them to the whirlpools. Danko and h...
100/125/150
80/70/60
Dolphin Whirlpool
ULTIMATEDanko calls out to his pod, creating a formation of 3 whirpools around a central whirlpool at a target point, then Danko summons a Pod of Dolphins and leaps with them to the whirlpools. Danko and h...
100/125/150
80/70/60
0
1.7k
0
0
Traits unselected
Dual Chop
A brutal dual axe attack that damages an enemy twice in quick succession, the second dual axe attack slows the target enemy and strikes all enemies in a cone in front of you. Passively, every 4 att...
75/70/65/60
8/7/6/5
Dual Chop
A brutal dual axe attack that damages an enemy twice in quick succession, the second dual axe attack slows the target enemy and strikes all enemies in a cone in front of you. Passively, every 4 att...
75/70/65/60
8/7/6/5
Lacerate
Toggled Cooldown Passive. Targeting an enemy within a certain range for an attack marks them and puts the passive on cooldown. Attacking a marked enemy causes the attack to hit a critical vein, dea...
7/6/5/4
Lacerate
Toggled Cooldown Passive. Targeting an enemy within a certain range for an attack marks them and puts the passive on cooldown. Attacking a marked enemy causes the attack to hit a critical vein, dea...
7/6/5/4
Rage Field
Unleash your fury and the rage of the earth, creating a burning Rage Field where your melee attack can target any enemy inside, and enemies standing between you and your target also suffer the atta...
85/80/75/70
19/17/15/13
Rage Field
Unleash your fury and the rage of the earth, creating a burning Rage Field where your melee attack can target any enemy inside, and enemies standing between you and your target also suffer the atta...
85/80/75/70
19/17/15/13
Bloodfury
ULTIMATEPassively gain Agility based on health percentage, maxes out at Full Health. Any Damage instance taken above a percentage of your Current Health is reduced. Any Damage instance dealt above a percen...
Bloodfury
ULTIMATEPassively gain Agility based on health percentage, maxes out at Full Health. Any Damage instance taken above a percentage of your Current Health is reduced. Any Damage instance dealt above a percen...
0
1.6k
0
0
Traits unselected
Lord Vladmir's Aura
Grants 18% bonus damage, 24% lifesteal, 3 mana regeneration, and 3 armor to nearby allies. Attack damage dealt by an allied unit in the aura heals other allies in 600 units for 12% of damage done. ...
Lord Vladmir's Aura
Grants 18% bonus damage, 24% lifesteal, 3 mana regeneration, and 3 armor to nearby allies. Attack damage dealt by an allied unit in the aura heals other allies in 600 units for 12% of damage done. ...
Wraith's Reprisal
Summon the Wraith Totem over you for 18 seconds, causing nearby enemies to take 30 damage per second, lose 18% attack damage and lose health based on 24% of their attack damage on attack. Enemies c...
100
50
Wraith's Reprisal
Summon the Wraith Totem over you for 18 seconds, causing nearby enemies to take 30 damage per second, lose 18% attack damage and lose health based on 24% of their attack damage on attack. Enemies c...
100
50
0
GOLD COST
NO
DISASSEMBLES
0
1.4k
0
0
Traits unselected
Replenishing Attack
Gain Mana Regeneration based on your Attack Damage for a duration when you successfully land an Attack. Power doubles during Blood Transfusion.
Replenishing Attack
Gain Mana Regeneration based on your Attack Damage for a duration when you successfully land an Attack. Power doubles during Blood Transfusion.
Blood Transfusion
Consume 180 health and drain 180 more health over the course of 10 seconds, gaining mana equal to health lost. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will...
18
Blood Transfusion
Consume 180 health and drain 180 more health over the course of 10 seconds, gaining mana equal to health lost. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will...
18
500
GOLD COST
NO
DISASSEMBLES
2
1.6k
0
0
Carry
POWER TRAITFocuses on farm and main objectives.
Used in 6 ideas
Carry
POWER TRAITFocuses on farm and main objectives.
Used in 6 ideas
Durable
POWER TRAITHard to kill, high survivability.
Used in 6 ideas
Durable
POWER TRAITHard to kill, high survivability.
Used in 6 ideas
Late Threat
POWER TRAITPowerful in the late game.
Used in 4 ideas
Late Threat
POWER TRAITPowerful in the late game.
Used in 4 ideas
Brutal Efficiency
INNATE ULTIMATEEach point in STR, AGL and INT provides additional benefits. This affects attributes gained from items, abilities, levels and talents. This ability cannot be broken.
Brutal Efficiency
INNATE ULTIMATEEach point in STR, AGL and INT provides additional benefits. This affects attributes gained from items, abilities, levels and talents. This ability cannot be broken.
Self-Repair
The automaton's internal systems begin to repair themselves if needed. Recovers HP plus additional HP equal to a percentage of maximum health
70/80/90/100
20
Self-Repair
The automaton's internal systems begin to repair themselves if needed. Recovers HP plus additional HP equal to a percentage of maximum health
70/80/90/100
20
Core Surge
Overloading its core temporarily allows the Automaton to assault nearby opponents with lightning, dealing damage to all surrounding units. Damage is based on the amount of mana used to cast this ab...
25% CURRENT
12/10/8/6
Core Surge
Overloading its core temporarily allows the Automaton to assault nearby opponents with lightning, dealing damage to all surrounding units. Damage is based on the amount of mana used to cast this ab...
25% CURRENT
12/10/8/6
Runic Steel
The Automaton is constructed from a ancient material that shrugs off damage from physical attacks and boosts its own physical damage. The automaton gains damage block and damage based on its armor...
Runic Steel
The Automaton is constructed from a ancient material that shrugs off damage from physical attacks and boosts its own physical damage. The automaton gains damage block and damage based on its armor...
1
1.7k
0
0
Traits unselected
Rising Sun
Your next attack leaves a blinding sun where it landed for 7 seconds. Deals damage over time to enemies near it. Enemies facing towards the star lose vision and miss attacks. Double effect during t...
80
12
Rising Sun
Your next attack leaves a blinding sun where it landed for 7 seconds. Deals damage over time to enemies near it. Enemies facing towards the star lose vision and miss attacks. Double effect during t...
80
12
0
GOLD COST
NO
DISASSEMBLES
1
1.5k
0
0
Traits unselected
Timed Volley
This ability is disabled while standing still. Automatically attacks the closest enemy unit. Has no cast point or attack animation. Applies all on-hit modifiers.
15/20/25/30
2/1.6/1.2/0.8
Timed Volley
This ability is disabled while standing still. Automatically attacks the closest enemy unit. Has no cast point or attack animation. Applies all on-hit modifiers.
15/20/25/30
2/1.6/1.2/0.8
Victory March
The Khan lets loose a great war cry, inspiring nearby allies. Nearby Allies gain movement speed and bonus HP regen. If a enemy hero is killed by a allied hero affected by Victory March, the duratio...
60/70/80/90
24/22/20/18
Victory March
The Khan lets loose a great war cry, inspiring nearby allies. Nearby Allies gain movement speed and bonus HP regen. If a enemy hero is killed by a allied hero affected by Victory March, the duratio...
60/70/80/90
24/22/20/18
Looter
EXP and gold from killing creeps, buildings or heroes increased. In addition, after killing a creep or hero, they regain some HP. This bonus is multiplied if the kill was a hero.
Looter
EXP and gold from killing creeps, buildings or heroes increased. In addition, after killing a creep or hero, they regain some HP. This bonus is multiplied if the kill was a hero.
Shock And Awe
ULTIMATEThe Khans attacks demoralize enemy forces. Enemies struck become staggered, losing a portion of their primary attribute their movement speed and attack speed. Affects buildings. (Lvl 3) ? Enemy a...
75/100/125
90/80/70
Shock And Awe
ULTIMATEThe Khans attacks demoralize enemy forces. Enemies struck become staggered, losing a portion of their primary attribute their movement speed and attack speed. Affects buildings. (Lvl 3) ? Enemy a...
75/100/125
90/80/70
3
1.7k
0
0
Traits unselected
Puddle Sprites
Passively, a friendly Puddle Sprite starts following you every few seconds or when you cast a spell and 2 Puddle Sprites start following you every 140 units travelled in the water of the river. Act...
100/95/90/85
10/8/6/4
Puddle Sprites
Passively, a friendly Puddle Sprite starts following you every few seconds or when you cast a spell and 2 Puddle Sprites start following you every 140 units travelled in the water of the river. Act...
100/95/90/85
10/8/6/4
Aqua Ring
Both you and the target ally gain a water shield for 5 seconds granting Current HP Regen, the first attack on a shielded ally destroys the water shield and procs an instant heal.
75/80/85/90
16/12/8/4
Aqua Ring
Both you and the target ally gain a water shield for 5 seconds granting Current HP Regen, the first attack on a shielded ally destroys the water shield and procs an instant heal.
75/80/85/90
16/12/8/4
Ebb
Mystic currents Ebb towards you in a great wave, damaging and Drowning enemies they sweep over, causing them to be Silenced take damage over time. When the current reaches you, it reverses directio...
110/105/100/95
19/17/15/13
Ebb
Mystic currents Ebb towards you in a great wave, damaging and Drowning enemies they sweep over, causing them to be Silenced take damage over time. When the current reaches you, it reverses directio...
110/105/100/95
19/17/15/13
Hydro Pump
ULTIMATEUnleash a watery blast, a projectile that deals damage to enemies between its location and yours after you cast. Enemies hit by the projectile are pulled along with it. Releases a splash 4 times as...
200/300/400
100/60/20
Hydro Pump
ULTIMATEUnleash a watery blast, a projectile that deals damage to enemies between its location and yours after you cast. Enemies hit by the projectile are pulled along with it. Releases a splash 4 times as...
200/300/400
100/60/20
+2
0
1.7k
0
0
Traits unselected
Undercurrents
Generates a stream of currents flowing on a singular direction. Units that move in the direction of the current receive a speed bonus. Enemies that move within the current have a chance to get root...
50/60/70/80
28/24/20/16
Undercurrents
Generates a stream of currents flowing on a singular direction. Units that move in the direction of the current receive a speed bonus. Enemies that move within the current have a chance to get root...
50/60/70/80
28/24/20/16
Submerge
The submariner enters his watery dimension, stopping him from attacking, being attacked or being targeted by spells and abilities. He is able to move around and will appear where he has moved to. H...
75/85/100/110
18/15/12/9
Submerge
The submariner enters his watery dimension, stopping him from attacking, being attacked or being targeted by spells and abilities. He is able to move around and will appear where he has moved to. H...
75/85/100/110
18/15/12/9
Abyssal Mirror
Whenever a enemy casts a spell targeting the Submariner, there is a chance that the spell is also casted on that enemy. If so, any damage is reduced and debuffs have a shorter duration.
2.5/2/1.5/1
Abyssal Mirror
Whenever a enemy casts a spell targeting the Submariner, there is a chance that the spell is also casted on that enemy. If so, any damage is reduced and debuffs have a shorter duration.
2.5/2/1.5/1
Ebb And Flow
ULTIMATEThe Submariner's attack speed, base damage and movement speed fluctuate over time. Whenever he reaches his maximum point, he damages all enemies for a percentage of their HP within a 900 radius. Wh...
60/80/100 PER PULSE
Ebb And Flow
ULTIMATEThe Submariner's attack speed, base damage and movement speed fluctuate over time. Whenever he reaches his maximum point, he damages all enemies for a percentage of their HP within a 900 radius. Wh...
60/80/100 PER PULSE
0
1.7k
0
0